Brilliant..... now we have ppl chasing ppl away... what a unique concept
lol '
now'...?
And after reading some of the previous posts I have to ask, why the negativity?
perhaps a combination of snobbery and even fear at the very thought of your suggestion or 'influence' moving the game moving in an undesired direction?
Whilst i don't understand the 1st- I can sympathise with the 2nd a bit (my nightmare is seeing RO_dust, RO_Deck 16 and RO_ killbox all over the server browser 'cos they turned out to be the most popular maps!)
But I agree- ppl should probably best figure exactly where your coming from before rejecting your opinion outright.
You're right in observing you have to get your justification in early on these forums with regards possible changes to game content.
But I think to be fair your counterattack was a bit strong - the reaction you encountered was only natural and sorry to be patronising but you will have to get used to it here.
If you love a game (RO a great example) so much - especially to the point of posting in forums, part of that for some is being utterly convinced that it is superior to other available games of a similar type.
Guilt by association means anything contained within these lesser games is at best viewed with suspicion and, more often than not, downright wrong.
So if suggestions are made that trigger thoughts of such games, expect standard bearers to jump forth, proving their loyalty and attempting to keep the wolf from the door.
Anyway enough sh1t-strirring.
I think it was Wicked Penguin who made a small inf. map that was based on a the idea of a crashed train of Russian POWs - IIRC there were no caps- just a time limit for Germans to hunt them down. It had low reinforcment count so everyone got an average of 2 lives- effectivly a last-team-standing type of TDM.
I personally welcome efforts like these- whist I would prefer the bread-and-butter workings of the game to be standard and governed by tripwire, such maps create variety and hint at potential new directions for the title.
As long as the game continues to play to it's strengths, changing the enviroment and therefore the gameplay itself with innovative map making is the way forward.