Hi everyone.
I've been playing this game since the old ut mod days, and it's still about the only other game I play besides CoH, because it's kicks that much ass.
However, I did notice a few tiny little things that I think would be nice if they were fixed.
I glanced through the idea compilation thread that's been stickied, and haven't seen any of these I don't think, so here they are.
1. Grenades: As of now, grenades make no sounds when they impact the ground to alert people of their presence. They should definitely make a metalic thud or something when they hit the ground or other objects. Also I think they should bounce at least a little bit... right now it seems as if they kind of stick to the ground instantly. And one more thing about grenades, your accuracy should defintely suffer if you throw one while running. They seem too accurate.
2. MG tracer rounds: They ricochet off of everything at pretty much every angle...including the ground, which is not very realistic. If possible they should only ricochet off of hard things like metal, wood, or concrete, and only at small angles.
3. Fists: If your only weapon is a rifle, and your hand is shot causing you to lose your weapon, you should be able to use your fists to engage an enemy at close range.
4. Weapon pickups: One thing I noticed, is that grenades always fall on top of pistols when people die. Which means if I want to pick it up, then I have to first drop my own grenades just to get to the pistol. It would be nice if this was fixed somehow.
5. Footsteps: Soldiers carry around a lot of stuff (I'm sure WWII was no different), so I think we should hear more than just the the soldier's feet hitting ground when walking/running. The footstep sounds should have more in it... to account for all the things that shake/bounce around when a soldier runs.
I think that's about it... for now.
[EDIT]
I've been playing this game since the old ut mod days, and it's still about the only other game I play besides CoH, because it's kicks that much ass.
However, I did notice a few tiny little things that I think would be nice if they were fixed.
I glanced through the idea compilation thread that's been stickied, and haven't seen any of these I don't think, so here they are.
1. Grenades: As of now, grenades make no sounds when they impact the ground to alert people of their presence. They should definitely make a metalic thud or something when they hit the ground or other objects. Also I think they should bounce at least a little bit... right now it seems as if they kind of stick to the ground instantly. And one more thing about grenades, your accuracy should defintely suffer if you throw one while running. They seem too accurate.
2. MG tracer rounds: They ricochet off of everything at pretty much every angle...including the ground, which is not very realistic. If possible they should only ricochet off of hard things like metal, wood, or concrete, and only at small angles.
3. Fists: If your only weapon is a rifle, and your hand is shot causing you to lose your weapon, you should be able to use your fists to engage an enemy at close range.
4. Weapon pickups: One thing I noticed, is that grenades always fall on top of pistols when people die. Which means if I want to pick it up, then I have to first drop my own grenades just to get to the pistol. It would be nice if this was fixed somehow.
5. Footsteps: Soldiers carry around a lot of stuff (I'm sure WWII was no different), so I think we should hear more than just the the soldier's feet hitting ground when walking/running. The footstep sounds should have more in it... to account for all the things that shake/bounce around when a soldier runs.
I think that's about it... for now.
[EDIT]
Thought of another thing, so instead of creating a new thread just for it, I'm posting it here.
It seems that rifle rounds knock people over looking at how ragdolls fall in this game, and that doesn't really seem too realistic to me.
In this game, you could be sprinting forward, and then get shot by a rifle from the front and you'll fall backwards... similar thing when you get shot from the side, the ragdolls just kind of lose their forward speed and then plop downward.
Since rifle rounds that penetrade don't transfer much momentum at all, I think when people get killed by them, their ragdolls should continue their motion as they fall.
I realize DOD:S isn't the most realistic game, but they do model this well.
A couple more things I thought of:
Gun sounds should be way more audible at distances. Too many times I will get shot by a sniper, but will never even hear the shot.
In fact, at the size of most infantry/combined arms maps, pretty much all gun sounds should be audible anywhere on the map, given it's outdoors.
I just noticed this, but there are no bullet impact sounds when people get shot. Sure there are impact sounds when bullets hit the map or the objects in it. But there should definitely be some sort of crack/thud when bullets hit people. As the game is right now, there are none.
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