When we stop having topics that discuss RO's audio, and we no longer have players complaining that the tanks can sneak up on them because the engine and track sounds arn't loud enough, THEN I'll believe the sounds are fine. Untill then, somthing is wrong, either the range or volume or both, somthing needs to be fixed.
Like I explained, it's the network relevance that is the determining factor. And you hear the redeemer sound because there is usually only 1 in action. That's 1 channel relevant to 32 player = 32 channels. Not 16 sounds x 32 players, or 32 x 32... If you look at the preffered optimal max channel count which is about 200, you can easily see what happens if 16 tanks X 32 players get relevant.
No you are wrong
Now this confused me a little, how can I be wrong when I basically said that I understand how that is a problem. I wasn't disagreeing with you, in fact your totally correct. All I said is that I dont see any reason that there isn't some way to get around that problem and that I think it's more volume than range. Basically all I said was "I understand" and then gave two opinions, I dont exactly see how I can be wrong on an opinion.
But if you were talking about my first paragraph, I wasn't stating a fact or anything, I was only giving a suggestion for the possibility that SchutzeSepp's suggestion was correct, but I didn't say I actually thought it was correct or not, I only gave a suggestion.
Now I will admit that choosing the Redeemer wasn't the bast choice for my example, because you are right, there is usually only one going off at a time. But the point still stands, as there are pleanty of games that let the player hear multiple sounds over a good distance. The way I see it, if it can be done in other programs, I'm sure you guys could find some form of solution or compromise eventually. But even then I dont totally believe the issue is the range of the sound, to me it seems more of a volume issue.
And lastly, I realized I never gave an opinion on the origional topic of this thread, I really think adding those "fear" sounds would be really cool, and I support the idea.