Our maps are A LOT (just trying to be louder here, you know...) smaller than real battlefields, and if we try to create bigger landscapes we have to leave out details and we have huge, blank, hills, were an enemy is practically glowing while he would be perfectly hidden in the grass in real life.
I'd say that we can still see and hit much too far for the ranges we have in RO. And a zoom-function, that would be a matter of taste to begin with (a taste which many of us don't share, including the developers appearantly, or else the function would already be in. As you said, its easy to do, and we can already do it with a bit of .ini-magic although it only works offline) would make matters worse.
i agree on the visibility of enemy soldiers.
in the mod it was a lot harder to spot anyone, because they didnt stand out from the terrain as much as they do now in Ostfront, and i kinda liked that more because less visibility=more carefull play IMO.
i feel i make a whole lot more kills more easy in Ostfront then i did in RO3.3, and that isnt necessarily a good thing.
i could imagine that on for example, konigsplatz, if that map was in in the mod days, it would be really hard to spot anyone in the distance, while now you see white spots of faces and stuff like that.
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