I have suggested this with the opening of "old" ROMod forums, which I think it gone unnoticed
I think we should have longer weapon switching times. Which is one of the weakest "realism" point of RO.
My system have two choices;
1)Normal shouldering
2)Emergency situation or if you are in hurry switching.
1)It should take a while to shoulder your MG and switch to pistol,shoulder your rifle to take grenades, shoulder your SMG to switch to pistol,grenades etc . . . Basically you have to think about 5-6 sec of "shouldering" time,when you switch from your classes main weapon.
2)If you have been catched by enemy; and you have to switch to your grenades quickly,there's someone coming from your back and you're an MG'er . . . This is the procedure for you
You take the normal procedure of switching by using mousewheel. BUT then you click fire button once, and the animation interrupts. Then your character THROWS what he got in hand and quickly switches to the desired weapon.
Pros/Cons of this system:
+It's not easy in real combat,so it will not be easy in the game.
+"Continous" nade spam will be cut, because of the switching time.(still can't help round start nade spams)
+++The overral combat will be alot more tactical,because of switching time again.No more switching to nades quickly and throwing it to that "badass" MG'er or sniper,or whatever you like
You have to think about your actions.
+Encouraging of main class weapons.
-New players can find it hard,because of those rambo,arcade games
--We will need proper switching animations,but first person ones not really needed as I think we can live with a blank screen while switching
-Moaning of rambo,frag maniac RO players.