There is probably something simple to this but when I am editing a brush say likeI want to select the vertices and drag them to a bigger shape is there a way to drag but to keep the edges square, instead of like free drag. I always ge off by one grid mark and everything is at an angle.
YAY!!! A real question!
I have an JS2 that I'm trying to make a stationary gun emplacement, read: a broken down russian tank. When I put a blocking volume on it that blocks only IS2s, (yes I have everything set correctly) is there a way to remedy the fact that it spawns and jumps up into the air, causing it to just hover there?
It looks bad, and it wouldn't be to the tone of my map to make it its own little foxhole type deal...
any advice?
Crushing my brains with the masterobjectivemanager and it really hurts.
The logical seems not to sink in my grey matter.
The map i worked on has been test last week it ran fine but i want to change the last part of the cap sequence.
The map has 5 objectives. The first part runs fine
objective 0 and objective 1 has to be taken by the axis they are not recapable.
Once these 2 are taken it opens up objective 2
Objective 2 is recapable.
Once Axis take objective 2 it will open up objective 3 while Axis still need to defend and hold objective 2 until they have taken objective 3
Here is where the braininjure starts.
When Axis take objective 3 it will open up the final objective 4 but it refuse to close down objective 2
At a certain point i was really close. Objective 2 was closed for the Axis but the Allies still had to attack it. I feel like i'm close to solve it but the trial and error starts to show on my face already.
So this is what i want.
obj 0 obj 1 Axis attack - Allies defend no recap
obj 2 Opens up once obj 0 and obj 1 is taken
Obj 3 Opens up as axis take obj 2 but obj 2 is recapable.
Obj 4 Opens up when Axis take obj 3 this must close down obj 2
but obj 3 is recapable
Any help cause the brain really hurts ?
This is what i have now
I'll poke around... in the blockingovlume settings, I found something about "liquid" so and so, meaning air. I turned that to no, and The tank spawned correctly, yet the blocking volume didn't do any blocking when you drive it... I'll keep looking...
Ah, a wonderful old objective manager question. The nostalgia.
Ok, I find it best to think in transitions. Your map has the following transitions.
1) When objs 0 and 1 are capped by Germans, activate 2
2) When obj 2 is capped by Germans, activate 3
3) When obj 3 is capped by Germans, deactive 2
4) When obj 3 is capped by Germans, activate 4
5) When obj 2 is capped by Soviets, deactivate 3
6) When obj 3 is capped by the Soviets, deactivate 4
7) When obj 3 is capped by the Soviets, activate 2
So, you need 7 entries in the manager. I find it best to do each transition in a single entry.
From your description, and from the screeny, it looks like you don't have enough. It sounds like you may have forgotten a few of the transitions to turn things back on when the soviets recapture.
Good luck.
When I paint the sand layer of my terrain map the effect is like masked halftone: jjust dots are appearing. How do I get a smooth painting?
I'd say the "dot effect" is a result from different sizes of layer and terrain.
I got a little problem and seems like this is the place to go:
I got three objective in my map, two are active right from the get-go and the axis (attackers) must secure the first two in order to capture the third. Thing is, once they have secured the first two points it doesnt matter if allies retake them, the third objective is still active. I'm betting its a quick fix but its the FINAL DAY OF THE COMPETITION so im a bit stressed out
anyone know?
*Nevermind, think i got it.
*Yup, yup i did. Nevermind me
okay, a [not so] long time ago, in a galaxy [not so] far away, someone reccomended me using the 2d shape editor to help me build a roof for a 640x600 bulding. Anyone feel like elaborating upon that, like actually writing a quick tut on it? I checked the wiki, but there was nothing there on actually using it...
okay, a [not so] long time ago, in a galaxy [not so] far away, someone reccomended me using the 2d shape editor to help me build a roof for a 640x600 bulding. Anyone feel like elaborating upon that, like actually writing a quick tut on it? I checked the wiki, but there was nothing there on actually using it...