AGTMADCAT said:Also, Theodrake mentioned that the German tanks were better than the Russian tanks at the begining of the war. This is, to put it mildly, a load of crap. The German equipment was woefully unprepared to fight the superior russian tanks. In almost every area they were outclassed.
No I didn't. What I was attempting was to point out that the German crews were better trained and more experienced. Both of which are not reflected in this game.
Likewise, the T-34, which was comprably armoured (though with far more slope), was better armed, weighed only slightly more, had much wider tracks (meaning it handled Russian terrain FAR better than the german tanks), ran on diesel (making it far less prone to engine fires), and generally was just a nasty, nasty suprise for the Germans.
I find the engine fires idea to be ironic as the nickname for the T34/76 crews was something like flamers. In a book on the East front a tank commander related a story where the political officer was explaining to him that 9 out of the 10 tanks in his group had been destroyed that day. The commander said he apologized to the officer for not burning that day and would do his best to burn tomorrow. It was stated that if a shell penetrated a T34/76 it would most likely catch fire and burn. That the crew had a couple of minutes to bail out before being burned alived. He also said that once a shell had penetrated the tank that it was more then likely that the hatches would have jammed shut. Also the drivers of T34/76s said the only thing they could see was dirt and smoke from the motor making it very difficult to drive.
I'm actually somewhat suprised that no one has mentioned radios yet...
Actually in another thread I did and was asking for a mod that allowed local only VoIP for allies and no mod for Germans to reflect germans having radios and russians early in the war sometimes only having flags.
To the point in another response where someone said there is no documented proof that it was because russian couldn't reload as good as germans. The point is the devs decided to make an average best guess to how fast could a gunner reload the main gun. I haven't yet seen any claim that they have historical data on how long it takes to reload and what was the average reload rate in battle. What I'm saying is to simulate green troops increase the reload time. How is that any different then only requiring a 2 man crew on a IS-2 instead of the 4 man. The devs made choices to simulate a tank. What is wrong with in early maps where we give the russians twice as many tanks, lowering their reload times to see if that can give us an early war simulation that give a realistic feel.
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