I'm still working on a Kolno update, but in the meantime I though I would share something else I've been working on on and off for a long time. The scenario takes place late war with Russians attacking with combined arms and germans defending, perhaps with at guns.
The map is partly inspired from Kharkov from the mod, in that it is a very large urban scenario with armor. One thing that I tried to do with the map is make it seem that the battle encompasses an entire city rather than just a small section, so the battle begins on the outskirts of the city and works its way though to an industrial sector and train yard on the other side of the city. As a result the map is quite large.
The map is linear to a degree, but there are many areas that have two or three separate approaches. There are also some building interiors but not a ton; I want the map to be mostly a street fight.
What you see so far is just the general design, there are still a couple of detail passes to do. The buildings are somewhat monotonous but hopefully will be less so once everything is detailed and there are shop signs, etc. There are also a couple of larger building which I didn't show because the vertex lighting isn't quite proper yet, but they also add a little more variation.
Any comments, suggestions, whatever, would be appreciated. I might actually be trying to test it soon, if anyone could help with that it would be great. I'll continue with some more stuff once I get the details all added in.
PS: A few wip things in here, like the canal water, just wanted to mention that. There are also shadows on the ground, I had them turned of accidentally when I took the pics.
The map is partly inspired from Kharkov from the mod, in that it is a very large urban scenario with armor. One thing that I tried to do with the map is make it seem that the battle encompasses an entire city rather than just a small section, so the battle begins on the outskirts of the city and works its way though to an industrial sector and train yard on the other side of the city. As a result the map is quite large.
The map is linear to a degree, but there are many areas that have two or three separate approaches. There are also some building interiors but not a ton; I want the map to be mostly a street fight.
What you see so far is just the general design, there are still a couple of detail passes to do. The buildings are somewhat monotonous but hopefully will be less so once everything is detailed and there are shop signs, etc. There are also a couple of larger building which I didn't show because the vertex lighting isn't quite proper yet, but they also add a little more variation.
Any comments, suggestions, whatever, would be appreciated. I might actually be trying to test it soon, if anyone could help with that it would be great. I'll continue with some more stuff once I get the details all added in.
PS: A few wip things in here, like the canal water, just wanted to mention that. There are also shadows on the ground, I had them turned of accidentally when I took the pics.