I certainly never said that shovels werent used or that soldiers werent trained to use them in certain situations..
but there is a big difference between using them in a close 'trench' situation where shooting your weapon could injure or kill your fellow soldiers, and whipping the thing out in the middle of a street somewhere only to go on the offensive with it..
Listen, I know I'm not far off of the mark when I say you guys enjoy the realism this game brings. But what I'm hearing is 'when your gun is shot from your hands, the shovel will be there for you to use' ...which sounds frighteningly close to how snipers and squad leaders magically *pop* have a blazing pistol in their hands after having been disarmed of their main weapon. Or how about when a nade magically replaces a persons firearm and they kill you because of it. This, I'm afraid, is so damn unrealistic and insanely frustrating that it bothers me you would even suggest such a thing.
I mean, could you imagine everytime you have the jump on somebody, even a lowly rifleman, and you are able to disarm him - he instantly and magically k'ocks your arse because a shovel *pop* appeared in his hands!? Could you imagine every single soldier on the field with this capability?
First, your arm(s) or hand(s) must be grossly injured from having your gun blown out of it. Then you're gonna tell me that you're gonna try and punch an armed enemy? or better yet - with your injured self, you're gonna fumble with the two belt buckles holding your shovel to your waist and then ready the spade for offensive use - all the while there is an enemy soldier armed with a loaded firearm right there? Cmon... its just a bad idea. This isnt Hollywood.
Hey, if the devs want to add a 5-8 second delay while the avatar tries to free his spade.. fine. I'll take that anyday because it would be closer to reality (actually it would take longer than 5 seconds to undo the straps and ready a spade when your hand or arm are injured) but then why have it at all? You're dead in that amount of time.
You cant always be on the offensive... to me, one of those grey shades of skill that makes a good player is not panicking when posed these types of situations... the good player, if possible, would escape and find another weapon on the battlefield. The good player isnt so totally focused on attack that he expects several levels of weapons or means of attack to fall back on so he can keep killing!!1.. sometimes you have to use your head and think outside of the box.