Ok so Beta 5 is going to be tested this weekend by the After-Hourz people and a few days after that I will release Leningrad_Beta5 to the public. This is what I currently have for the full readme so if you have any problems with the map that haven't been adressed by the points below please speak up! Beta 5 will be submitted into Phase II of the mapping competition a week or so from now and then I will fix any outstanding issues and release the final. Here's the Beta 4-5 changelog so far:
- Increased German reinforcements to 300 (previously 240). Reduced Russian reinforcements to 170 (previously 180).
- Removed a few small parts of the map to enhance the flow of the fighting.
- Reduced the initial Russian spawn lifetime by 15 seconds (1:00 - 0:45)
- Reduced the number of destroyable barricades from 8 to 3. This should help the flow of the map, bot paths, TKs from satchels, tanks getting stuck, and performance.
- Moved an artillery spot that could damage/destroy the last Russian KV spawn.
- Fixed/improved a few resting heights.
- Deleted/Moved some objects to make moving around easier.
- Added an extra entrance/exit to the sewers by the bridge.
- Fixed some lighting issues.
- Moved the Russian Command Bunker spawnpoint.
- Moved some text in the Axis/Allies specific boxes around to help people understand that the tanks are limited.
- Fixed some minor cull distance problems.
- Fixed bullets colliding with the barbed wire on the barricades.
- Fixed some minor terrain issues.
- Added a new access point to the Command Bunker area/sewers from the street.
- Fixed a problem where dead bodies would fall through the stairs in some buildings.
- Added some cover to the 3rd Russian tank spawn.
- Combined a few more building static meshes to increase performance.
- Modified the Easter Egg so it shuts off 30 seconds after being activated instead of staying up forever.
- Tweaked the bot pathing in a few areas.
- Added a broadcast message that states "Remember: Tanks do not respawn until you capture/lose an objective!" that plays once at the start of each round.
- Changed the RoadPathNode destination for the Axis tankers at the Anti-Tank Position. This was done because Axis bot tankers would often speed off before players had loaded the map and would get the first tanks destroyed.
- Moved quite a few artillery spots to non-player accessable areas. They're still there for the ambiance but they should kill you a lot less. And as always... you can't get killed by artillery in the capzones!
As I said above, expect Beta 5 to be out in about 3 days.