Often a suicide attack by one or two players will win a game. This is true if these attacks draw enemy fire, delay an enemy, or reveal an enemy at a critical moment. We have all seen this and in real combat this happens too. Often men who do this in real war are those who win their medals postuminously. In Vietnam I recall the case of a man who was disliked by his whole platoon. He was called The WORM. During a firefight where the enemy was charging up a slope at them as they were behind a wall, the enemy cover fire was so intense none of the Worm's fellow troopers could return fire without being hit. The Worm jumped up and charged down the slope firing - this move caught the enemy by surprise and drew their coverfire to just the Worm's spot. He died. But in that moment his platoon regained the initiative and were able to throw back the enemy just moments before they would have overrun their point. It made the news for one day.
In larger scale such attacks take the form of what old war games called soak-off attacks - or what in war is called diversionary attacks or what in the American Civil War was called a 'demonstration'. Terrorist and freedom fighters often use such attacks as their main component.
Ask yourself this: what kind of Russian conventional force would it have taken to bring the USA to its present difficulty in Iraq? Likely several divisions, many jets, and even ships. But the Iraqis have accomplished the same thing with many time less this much fire power - though it took a great deal of TIME as would have a strong conventional force.
You have all seen it in Red Orc. Here are some tactics I have used this way: 1. Driving my halftrack into certain death during a tank duel - the enemy tank takes his eyes off our tanks to engage me - kills me with no trouble - but - our tanks were able to load and move to a slightly better angle and wipe the enemy tanks out. 2. Driving in a halftrack with the tanks in Arad to North Field. The enemy tanks use their first shots to take out me (as I expected) but that meant my tanks could use their loaded guns - one step ahead of the Russians - and in a tank fight the first shots are the most important. 3. Taking on an enemy tank at close range with a pistol (if that's all I have) and actually (in some cases) getting the stupid driver to dance with me in circles!!! Even 25 such seconds in a game are critical!
We have all seen such things over and over. They are not wastes. They add up. At a critical moment in time they can actually equal total defeat for the enemy - especially if they are not watching their clocks.
My favorite ones are where more than one tank - in Arad or other tank game - will waste their time shooting at me behind a wall or covered point - chasing me - and wasting 2 minutes to take out one man with a pistol. It equals a full arty barrage as per slowing down an enemy!
In larger scale such attacks take the form of what old war games called soak-off attacks - or what in war is called diversionary attacks or what in the American Civil War was called a 'demonstration'. Terrorist and freedom fighters often use such attacks as their main component.
Ask yourself this: what kind of Russian conventional force would it have taken to bring the USA to its present difficulty in Iraq? Likely several divisions, many jets, and even ships. But the Iraqis have accomplished the same thing with many time less this much fire power - though it took a great deal of TIME as would have a strong conventional force.
You have all seen it in Red Orc. Here are some tactics I have used this way: 1. Driving my halftrack into certain death during a tank duel - the enemy tank takes his eyes off our tanks to engage me - kills me with no trouble - but - our tanks were able to load and move to a slightly better angle and wipe the enemy tanks out. 2. Driving in a halftrack with the tanks in Arad to North Field. The enemy tanks use their first shots to take out me (as I expected) but that meant my tanks could use their loaded guns - one step ahead of the Russians - and in a tank fight the first shots are the most important. 3. Taking on an enemy tank at close range with a pistol (if that's all I have) and actually (in some cases) getting the stupid driver to dance with me in circles!!! Even 25 such seconds in a game are critical!
We have all seen such things over and over. They are not wastes. They add up. At a critical moment in time they can actually equal total defeat for the enemy - especially if they are not watching their clocks.
My favorite ones are where more than one tank - in Arad or other tank game - will waste their time shooting at me behind a wall or covered point - chasing me - and wasting 2 minutes to take out one man with a pistol. It equals a full arty barrage as per slowing down an enemy!
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