I sent this to one of the viewers. I've come to realize all my complaints center mainly on Arad. And this is why:
[FONT="]"I've been complaining too much on this Red Orc site, and really about just two levels: Arad, and the Reichstag maps. I've been thinking it over and realize that most players play ok in tanks in levels like Orel or Blackdayjuly. I think the trouble is the stock games, especially Arad, are not very realistic because of their size. The maps are very small for the number of tanks thrown together. In Arad one tank can drive to all 4 objectives in less than 2 minutes or so. It also has a super abundance of panzerfausts (once players learn where panzerfausts spawn). The Russian side also has a very slight advantage in better cover (a slight ditch) to reach its first field objective (North Field) and much better cover to reach its first village (North Village). All of this combined makes it possible for the Russian side (if even half way led) to win the game too quickly. This means for the Germans to win they must be highly aggressive, and this is likely why I have been complaining so much about the German side in Arad. What they don't realize (unless they are old timers) is that in Arad they need to shift gears. Arad is not Orel. Its in Arad where the unrealistic nature of the Clown cars/panzerfausts/vehicle-entry-and -exit-times all come together to show the weakness of the game. In Blackdayjuly one can indeed PLAY tank war. But in Arad - because of the coming together of so many unreal factors - such as the villages - players have to shift gears in to 'I am playing a silly game' mode.
The villages are part of the trouble cause in real life these villages would be acting like some sort of super-high-tech fortress! Cannon proof walls, buildings that machineguns can't puncture - buildings that don't burn. Even stone houses burn in real life. So in truth these villages are more like metal structures set up as a complex fortresses.
In Orel or Blackday the villages are not part of the objectives or are open enough that one infantry man can't hold them very well against tanks (also no panzerfausts in Orel).
And that brings up the basic trouble about Red Orc. The objectives are 'Unreal Tournament' objectives. In real life the moment you drive into an empty village you capture it - there is no blinking light on a map you have to wait for. All of these silly game qualities become concentrated in Arad and to a lesser degree in the other stock maps.
Thus, in larger non-stock maps, with more realistic time frames, players actually can play more true to life. They can play like historical tanks. But in Arad - they have to play like its just a GAME if they want to win."[/FONT]
[FONT="]"I've been complaining too much on this Red Orc site, and really about just two levels: Arad, and the Reichstag maps. I've been thinking it over and realize that most players play ok in tanks in levels like Orel or Blackdayjuly. I think the trouble is the stock games, especially Arad, are not very realistic because of their size. The maps are very small for the number of tanks thrown together. In Arad one tank can drive to all 4 objectives in less than 2 minutes or so. It also has a super abundance of panzerfausts (once players learn where panzerfausts spawn). The Russian side also has a very slight advantage in better cover (a slight ditch) to reach its first field objective (North Field) and much better cover to reach its first village (North Village). All of this combined makes it possible for the Russian side (if even half way led) to win the game too quickly. This means for the Germans to win they must be highly aggressive, and this is likely why I have been complaining so much about the German side in Arad. What they don't realize (unless they are old timers) is that in Arad they need to shift gears. Arad is not Orel. Its in Arad where the unrealistic nature of the Clown cars/panzerfausts/vehicle-entry-and -exit-times all come together to show the weakness of the game. In Blackdayjuly one can indeed PLAY tank war. But in Arad - because of the coming together of so many unreal factors - such as the villages - players have to shift gears in to 'I am playing a silly game' mode.
The villages are part of the trouble cause in real life these villages would be acting like some sort of super-high-tech fortress! Cannon proof walls, buildings that machineguns can't puncture - buildings that don't burn. Even stone houses burn in real life. So in truth these villages are more like metal structures set up as a complex fortresses.
In Orel or Blackday the villages are not part of the objectives or are open enough that one infantry man can't hold them very well against tanks (also no panzerfausts in Orel).
And that brings up the basic trouble about Red Orc. The objectives are 'Unreal Tournament' objectives. In real life the moment you drive into an empty village you capture it - there is no blinking light on a map you have to wait for. All of these silly game qualities become concentrated in Arad and to a lesser degree in the other stock maps.
Thus, in larger non-stock maps, with more realistic time frames, players actually can play more true to life. They can play like historical tanks. But in Arad - they have to play like its just a GAME if they want to win."[/FONT]
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