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Thanks for all the comments
Helping alot.
Arro, the final cap area isnt at all finished - the room, for one, wont be all empty. I'll look into the cap zone tho.
So heres the list of things you've said so far (thanks to Mike for the partial sum up earlier in the thread):
* There are a few light fixtures that appear to be out of place as in not of the WW2 era.
* The handrail by the disabled tank allows you to walk thru the rail.
* Also, where the snow banks meet the walls on the outside, if you go down to where the wall meets the snow you get stuck.
* The big pipes running parallel to the ground are not solid.
* You can shoot at the sky and see the bullets hit the sky.
* Final Objective needs more cover
Anyone want to fill in any blanks be sure to post it here. I'll get on this when i get home from my folks monday.
Thanks for all the comments
Drecks, okay. I pretty much threw in the skybox (the little there is) last minute - the plan was to paint a new skybox but i probably wont have time to do that before the contest deadline. Other things take priority so i'll probably look for existing backdrops and do what i can with them. I won't be able to get everything i wanted into the map by the contest deadline so expect a later version aswell. Maybe a XmasSpecial ^^
Played it a few times so far (hard to find). Initial impressions:
Lighting & textures are beautiful. Ambiance is very nice.
Gameplay-wise, people were bottlenecking all over the place since many of the doors/stairs/corridors are built for one player to move through.
Second spawn on allies has no protection whatsoever, so often the spawn was just naded to wipe it out.
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