YEARRRGH! Temps were all normal at the time of crash.
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2202 MHz with 2047MB RAM
Video: Radeon X1600 Series (6641)
General protection fault!
History: ProcessNode <- ProcessNode <- ProcessNode <- ProcessNode <- RenderLevel <- RO-Kaukasus.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Kaukasus: Caucasus Mountains, 14th October 1942 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 65686372 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Uninitialized: Log file open, 11/25/06 04:28:56
Uninitialized: STEAMAUTH : SteamStartup successful
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Oct 23 2006 10:24:54
Init: Command line:
Init: Character set: Unicode
Init: Base directory: c:\program files\games\steam\steamapps\common\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Localization: No localization: RedOrchestra.General.Start (int)
Log: ati2dvag.dll/Radeon X1600 Series
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.126000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ROintro.rom?Name=Tak?Class=Engine.Pawn?Character=R_RKKF2?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 26992->26992; refs: 265810
Log: Game class is 'CinematicGame'
Log: Bringing Level ROintro.myLevel up for play (0) appSeconds: 3.556000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: LCD Detected with 160x43 pixels, 1 bits per pixel and 4 soft buttons
Log: LCD Is active!
ScriptLog: ROGUIController initialized
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: New Player Tak id=84159f68256957d3d67b35cb78cb770f
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Log: Opened viewport
Log: Enter SetRes: 1600x1200 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: OS doesn't support IME.
Log: Startup time: 7.261000 seconds
Localization: No localization: RedOrchestra.General.Run (int)
Log: Precaching: ROintro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.057 seconds
Log: Finished precaching textures in 0.003 seconds
ScriptLog: MainMenu: starting music Menu_music_old
Log: URL: Adding default option Name=Tak
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=R_RKKF2
Log: URL: Adding default option team=1
Log: Browse: Index.rom?disconnect?Name=Tak?Class=Engine.Pawn?Character=R_RKKF2?team=1
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Tak id=84159f68256957d3d67b35cb78cb770f
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 96480 byte dynamic vertex buffer.
ScriptLog: Current game type = ROEngine.ROTeamGame
ScriptLog: Current game type = ROEngine.ROTeamGame
ScriptLog: Prepare to play GameURL= RO-Kaukasus?BonusVehicles=false?Game=ROEngine.ROTeamGame?Mutator=INFPenetration.INFPenetrationMut,UTV2004s.utvMutator?bAutoNumBots=True?bAutoNumBots=True
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Tak
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=R_RKKF2
Log: URL: Adding default option team=1
Log: Browse: RO-Kaukasus?BonusVehicles=false?Game=ROEngine.ROTeamGame?Mutator=INFPenetration.INFPenetrationMut,UTV2004s.utvMutator?bAutoNumBots=True?Name=Tak?Class=Engine.Pawn?Character=R_RKKF2?team=1
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 56342->53876; refs: 924836
Log: Game class is 'ROTeamGame'
Log: Bringing Level RO-Kaukasus.myLevel up for play (0) appSeconds: 52.458000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators INFPenetration.INFPenetrationMut,UTV2004s.utvMutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: True
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Tak id=84159f68256957d3d67b35cb78cb770f
Log: Precaching: RO-Kaukasus.LevelInfo0
Log: Static mesh batches: 10493748 vertex bytes, 1110456 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 158016 byte dynamic index buffer.
Log: Allocating 179340 byte dynamic index buffer.
Log: Allocating 182592 byte dynamic index buffer.
Log: Allocating 228828 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 97344 byte dynamic vertex buffer.
Log: Finished precaching geometry in 3.376 seconds
Log: Finished precaching textures in 4.034 seconds
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 56832->56062; refs: 944124
ScriptLog: ROUND PLAY HAS STARTED
Log: Allocating 185328 byte dynamic vertex buffer.
Warning: ROTeamGame RO-Kaukasus.ROTeamGame (Function ROEngine.ROTeamGame.RestartPlayer:0030) Accessed None 'aPlayer'
Warning: ROTeamGame RO-Kaukasus.ROTeamGame (Function ROEngine.ROTeamGame.RestartPlayer:0038) Accessed None
Warning: ROTeamGame RO-Kaukasus.ROTeamGame (Function ROEngine.ROTeamGame.RestartPlayer:0040) Accessed None
Warning: ROTeamGame RO-Kaukasus.ROTeamGame (Function ROEngine.ROTeamGame.RestartPlayer:00E4) Accessed None 'aPlayer'
Warning: ROTeamGame RO-Kaukasus.ROTeamGame (Function ROEngine.ROTeamGame.RestartPlayer:00EC) Accessed None
Warning: ROTeamGame RO-Kaukasus.ROTeamGame (Function ROEngine.ROTeamGame.RestartPlayer:00F4) Accessed None
Warning: ROTeamGame RO-Kaukasus.ROTeamGame (Function ROEngine.ROTeamGame.RoundInPlay.Timer:020F) Accessed None 'P'
ScriptLog: >>>>>>>>> ROInventory.MN9130Weapon
ScriptLog: >>>>>>>>> ROInventory.MN9130Weapon
ScriptLog: >>>>>>>>> ROInventory.MN9130Weapon
ScriptLog: >>>>>>>>> ROInventory.MN9130Weapon
ScriptLog: >>>>>>>>> ROInventory.PPD40Weapon
ScriptLog: >>>>>>>>> ROInventory.TT33Weapon
ScriptLog: >>>>>>>>> ROInventory.BinocularsItem
ScriptLog: >>>>>>>>> ROInventory.PPD40Weapon
ScriptLog: >>>>>>>>> ROInventory.F1GrenadeWeapon
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.MP40Weapon
ScriptLog: INFPenetrationMut - MP40Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.MP40Weapon
ScriptLog: INFPenetrationMut - MP40Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.P08LugerWeapon
ScriptLog: >>>>>>>>> ROInventory.BinocularsItem
ScriptLog: >>>>>>>>> ROInventory.PPD40Weapon
ScriptLog: >>>>>>>>> ROInventory.TT33Weapon
ScriptLog: >>>>>>>>> ROInventory.BinocularsItem
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.MP40Weapon
ScriptLog: INFPenetrationMut - MP40Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.P08LugerWeapon
ScriptLog: >>>>>>>>> ROInventory.BinocularsItem
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.MP40Weapon
ScriptLog: INFPenetrationMut - MP40Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.MP40Weapon
ScriptLog: INFPenetrationMut - MP40Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.P08LugerWeapon
ScriptLog: >>>>>>>>> ROInventory.BinocularsItem
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.MP40Weapon
ScriptLog: INFPenetrationMut - MP40Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.P08LugerWeapon
ScriptLog: >>>>>>>>> ROInventory.BinocularsItem
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
ScriptLog: >>>>>>>>> ROInventory.Kar98Weapon
ScriptLog: INFPenetrationMut - Kar98Weapon replaced
Critical: ProcessNode
Critical: ProcessNode
Critical: ProcessNode
Critical: ProcessNode
Critical: RenderLevel
Critical: RO-Kaukasus.myLevel
Critical: FLevelSceneNode::Render
Critical: FPlayerSceneNode::Render
Critical: UGameEngine:
raw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level Kaukasus: Caucasus Mountains, 14th October 1942
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 65686372 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 538 MByte 611 KByte 89 Bytes from HD took 14.178281 seconds (14.057281 reading, 0.121000 seeking).
Log: FileManager: 0.521000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/25/06 04:36:53
DOH I just realized the penetration mod was running (this was a botmatch to test if delete and verifying Kauk only had any effect). I will run it again without penetration mod going, but I doubt the results will be any different as it is only Kauk, and offline or online.