Sandorski, I'll be the first to admit that I am not an expert in the sedimentary composition of European river bottoms. I can definitely change the texture on the river bottom to the stony/rocky one.
However, I think the point here is that we are trying to come up with ideas to realistically simulate what would happen if a 5 ton tank was to run into a 400 meter wide by 10 meter deep river, or some other similar body of water. Would it not be stopped in its tracks, or have the engine swamped? I doubt it would blow up...
The point being is that there a few maps out there where a tank or a player can literally walk right across the bottom of deep bodies of water and come out the other side unscathed. This is just plain silly.
I've suggested one way of constructing this environment and it seems to work well for my map, not to mention appear more realistic. Other people have different ideas which is cool. My method is definitely not perfect, and limitations of the engine are probably part of it.
The idea was for the river in my map to become an obstacle just as it would be in real life. If some dumba$$ tanker decides to play U-boot commander and waste his time, his crew's time, and the use of a good tank by trying to cross the mighty Oder, then that's his problem and I don't feel sorry for him when he gets stuck and can't move. He'll just have to make a quick swim for the shore. The next time, maybe he'll learn that he should use the bridges (or the pontoon boats
) even if the enemy might be waiting on the other side. Call in arty, clear the shore, get reinforcements, whatever...just don't drive into the river
Just my two kopeckis