... which does nothing.
Screen blurring - One of those small things which made me play RO.
It's really nice and adds simulation effect to gameplay, but not after it's switched off.
This substitute effect when screen is fading to black really does nothing. People often turn it off to gain advantage over the enemy and suppression fire does nothing then (It's even possible to continue aiming even if artillery is exploding next to the player).
However I understand the people who can't switch screen blurring on because of system specs, so my idea is to make screen fade to WHITE instead of black.
Many games used such an effect when there was no advanced shaders (CS is the best example) and it worked good. Where the idea to change screen to black came from anyway? Blackouts are good for aircraft simulators ;-)
And if devs (and/or community) don't want to change it to white, just increase the black amount, or make it to work like a "shock", so screen turns 100% (or at last 90%) black for a very small amount of time, and then it regresses as it does now.
I know it has been discussed, but I couldn't find anyone talking about replacing black to white.
PS. Screen blurring should be increased (in terms of lenght) also (after shoots, explosions are ok).
Screen blurring - One of those small things which made me play RO.
It's really nice and adds simulation effect to gameplay, but not after it's switched off.
This substitute effect when screen is fading to black really does nothing. People often turn it off to gain advantage over the enemy and suppression fire does nothing then (It's even possible to continue aiming even if artillery is exploding next to the player).
However I understand the people who can't switch screen blurring on because of system specs, so my idea is to make screen fade to WHITE instead of black.
Many games used such an effect when there was no advanced shaders (CS is the best example) and it worked good. Where the idea to change screen to black came from anyway? Blackouts are good for aircraft simulators ;-)
And if devs (and/or community) don't want to change it to white, just increase the black amount, or make it to work like a "shock", so screen turns 100% (or at last 90%) black for a very small amount of time, and then it regresses as it does now.
I know it has been discussed, but I couldn't find anyone talking about replacing black to white.
PS. Screen blurring should be increased (in terms of lenght) also (after shoots, explosions are ok).