Also bear in mind that your utility on the field is not solely determined by your kill/death ratio. Even if you're "stuck with a bolt" you can still do things that are VERY useful to your team.
Here's a few suggestions:
- Get your ass in the cap zone to capture/hold it. You don't have to kill the enemy, just capture the zone.
- Find and stick with your team's MG. Resupply him when he's fired off two or three magazines. Keep him covered in the meantime and watch his flanks.
- Go on defense. It's a HELL of a lot easier to use a boltie when you're stationary, dug in, and presenting a low profile to the enemy. Find a nice spot, hunker down, and start firing at the enemy.
- Provide covering fire for the assault troopers. Fire in the general direction of the enemy from mid-to-long range and try to make them keep their heads down while your buddies rush them.
- Fix bayonet and get good at stabbing people.
- Provide grenade support. On some maps, the SMG class has no grenades -- only the basic rifleman does. You can shake up, disorient, or kill the enemy while supporting an SMGer.
Here's a few suggestions:
- Get your ass in the cap zone to capture/hold it. You don't have to kill the enemy, just capture the zone.
- Find and stick with your team's MG. Resupply him when he's fired off two or three magazines. Keep him covered in the meantime and watch his flanks.
- Go on defense. It's a HELL of a lot easier to use a boltie when you're stationary, dug in, and presenting a low profile to the enemy. Find a nice spot, hunker down, and start firing at the enemy.
- Provide covering fire for the assault troopers. Fire in the general direction of the enemy from mid-to-long range and try to make them keep their heads down while your buddies rush them.
- Fix bayonet and get good at stabbing people.
- Provide grenade support. On some maps, the SMG class has no grenades -- only the basic rifleman does. You can shake up, disorient, or kill the enemy while supporting an SMGer.
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