I think ROFoot makes an appearance on Danzig as well, but thats just what I've heard... haven't seen him myself yet.
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i checked the map out and played a few rounds, but im left with this feeling of utter disgust and hate. the map looks to much like dod;s in layout, chokepoint after choke point after chokepoint, and we all bloody well know where theres chokepoints, theres nade whores. so my overall opinion of the map after playing around on the ruskie team was summed up by one line. DANZIG "prostitues in training". thats all it was at the bridge, a game of catch with grenades, back and forth ruskies toss one and blow up a few germans, germans toss some and blow up some russians. visually the map is very beautiful, but the bridge chokepoints utterly turned me off that map fer good. so it really dident surprise me that all the german team really liked the map, go figure you nade whores....
im just wondering if anayone else had the same opinion. or would like to post some tidbit of enlightening information that somehow contradicts what im saying...
I wish Tripwire would pay some more attention to balancing with their maps. Hardly any of the maps are balanced very well and Danzig seems to be another example. Another German campfest.
Of course now people are going to tell me to use TACTICS and TEAMWORK, but for christ sake, get realistic: You are lucky if 4 or 5 of your teammates even want to use tactics on a public server. Now if you manage to get these to work as a team and the enemy still wins by doing nothing but blindly and randomly camping that is bad map design to me. Totally unfair and frustrating.
But I love it when ***** of the enemy team who have done nothing the whole map but camping the bridgehead tell me to use tactics
How about not giving any advice at all then? At least not when it's a predefined phrase like "use tactics". It's very easy to throw around with such empty stuff if you're on the winning teamI just played it and I love it. Right Diz, people stop whining! For example makhanovo-village(no TWImap) is another great map and if the germans ain't using tactics , they barely have a chance of taking the poshta.
krazykraut if you don't complain about the unbalanced map in the chat, nobody will give you such advices, I mean what did you expect from the other team?
How about not giving any advice at all then? At least not when it's a predefined phrase like "use tactics". It's very easy to throw around with such empty stuff if you're on the winning team
Overall I like the look, but it has the feel of an unfinished fanboy map.
Has anyone else found the Tekkobra sig yet?
ps- removing grenades would NOT make everyone happy. certainly wouldn't make me happy.
Yeah, because I want balanced maps I must of course be some CS kid who wants to play a deathmatch game Funny how you think Danzig was realistic, because from what I've played so far it feels much less realistic than the other infantry maps in game. You know, in a perfect world people would all be organized and set up proper attack routes, fireteams etc... But this is not the case. The good servers with teamplay are crowded, 3 out of 4 times I find myself on a server with most of the people unknown to me.The thing that makes RO better than all the other WWII games is that TW dares to put realism over gameplay sometimes.
What's the point of having realistic weapons, vehicles, uniforms, voices, etc, etc. if you're gonna make unrealistic maps which are basically just every man for himself all the time?
Of course it's gonna be easier to defend than to attack. But I'm pretty sure that most attacks which weren't coordinated got pushed back during world war 2, even if the enemy was equally "goofy".
Seriously. If you don't want the game to require any team work at all, why not just play a deathmatch game?
Yeah whatever Boney. Your advice is so helpful. Thanks for sharing your wisdom.What did you expect from the other team?
I feelin sorry for you Krazykraut. Hopefully next time the other team members gonna say things like: "oh you're right, russians can't win this map even if you have got big ass skills."
Just think about it, thanks.
Meh.
The new Danzig is easier to cross the bridges than in the mod, and the mod version almost always had a Russian win.
As far as chokepoints, well... Urban combat had the highest risk, and the highest casualty rate of any other combat scenario in World War II. Why? Because a half-decent defender could turn every corner, every street, every open area into a deadly killing zone.