Actually, I personally play in the KAS clan, and we do very well in simulating a real combat environment, and we often win because of it. We move up slowly. We move up surely. We often win.
doomed and I were playing 2 vs 6 on Lyeskrovy. We won because of our teamwork.
So yes, there is certainly a point to be made for teamwork. However, I don't enjoy the idea of forcing it onto people. doomed and I often split up - it didn't mean we weren't working as a team, it just meant that we needed to be in certain area. So under your idea, my aim and his (among other things) would have been punished, even though there were only two of us.
Teamwork already has inherent benefits, as I stated earlier. doomed and I are in his basement, talking to each other, joining the same servers, and we usually end up near the top of the scoreboard - not because we are "l337," but because we stick together.
Don't like the noob Rambo-ing? Ignore him. He will die more often than not. While he's being a moron, take squad leader, toss some smokes, and go sit in a cap zone...
Instead of whining about a lack of teamwork, try creating it.
PS.... I certainly agree with you that the suppression effect needs to be increased. I can easily shoot through the most heavy suppression now. Once again, though, don't impose arbitrary rules on players because they are alone.
EDIT - And yes, those rules are arbitrary. Why is there a difference between 20m away from your teammate and 25m away? Why are any of these artificial limitations even talked about seriously?
1) A game is allready artificial
2) RO lack 2 major senses (smell & body feeling) as well as personal insight in the player you act for, with no indication to compensate their absenses.
Ofcourse noone in front of a computer will ever feel the HORRIFYING pressure of an explotion.
Or the shocking force of the bullets over your head, and splinters of sand and dirt hitting your face...
SEeing your comrades and friends getting slaughtered and teared apart screaming.
The average soldier did not take this lightly. Nor did he have much training.
And thats what we usually play, average soldiers, with average stamina, and average weapon sway.
3) I allways create teamwork when I play. I act as much as possible as I am really there, but 90% of others dont cause they dont care about their own lives nor the reinforcements.. Why? cause they have no indication about what they'd REALLY feel when they are there.
4) 2 vs 6 is not about your good team work, but the fact that those 6 a) really ****ed as individual players b) could not suppress you as a team. Ie ran in one after one getting killed.
If they wher good in real life, they would have suppressed u, flanked you and finished you. In RO you cant get suppressed, so thats why TWO persons can kill 10.
With my system you would have been dead unless you got more people to help you.
5) In real life you had to scream to your squadmembers to be heared or use visual hand signals.
This required a clear line of sight on your teammates.
Thats why I put 20-25 meters as the com-zone.
Outside this range the feeling of connection to the squad will gradually decrease, to a point where you will feel cut off from your squad.
AT this point you are woundrable for enemy suppression.
6) The adjustments doesnt have to be BIG, its just enought to give you a benefit over the solo heroic player, and slowing down the game phase an inch so you can actually take abit of time to plan, communicate and coordinate your movements.... as in real life...
7) Yes I can make rules. All things has rules that you have to follow or get punished for it.
There are allways exceptions to rules, and so it is for my idea... but nobody has ever asked for them, cause they are more conserned about finding holes in it rather than seeing its potential...
8) Looking at the ammont of views on this post named "Ideas for increasing teamwork", you can clearly see
a) how little the commity cares for this subject
b) what the community thinks about my previous posts
If a, I guess RO attracts weapon realism fanatics, and not real teamplayers....
If b, well, I am either bad in communicating my points, or the community dont like my views.