i like to try this map with my good team if i dont win after 2 rounds i am never going to play this map again. or put panthers on the mapI just got done playing a round of it. I don't know if this was an issue with the team or what, but with 25 minutes left, the Germans were down to something like 18% reinforcements. You may want to take a look at the total reinforcement count for both sides and make sure they're enough that you can actually have a decent battle. Germans ran out of reinforcements with the Russians at about 83%.
Some of this may have been due to poor German teamwork (they didn't manage to hold a single objective), but in this round at least, the balance seemed to have tipped heavily in favor of the Russians. I'll have to play again with a more competent team to tell for sure but it struck me as REALLY odd that the Germans could lose reinforcements THAT quickly.
Question: does a Tank Commander count as 1.5 soldiers for reinforcement's sake? If so, that could be your problem right there. There were tons of tank commander positions available and we had at least 5 of them it seemed. Losing them in rapid succession would deplete reinforcements pretty quickly if that's the case. Probably better to limit it to at most 2 per team. The Panzer IIIs and Stugs are already fairly fragile it seems (a lot of them, even angled, were getting killed in one shot), and with people teaming, that's two kills per tank -- or 2.5 kills per tank if a commander is in there (or 3 per tank if two commanders are).
Again, this assumes that commanders count as more both for capping and for reinforcements. It just struck me as really really odd that the Germans would be SO short on reinforcements with so much time left on the clock. I can't imagine this is intentional.
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