You two talk as if a jam would appear every second shot. And you also act as if the world would go down if one appears...
Calm down. A buttstock of a gun doesn't simply break, but guns jam. And if it doesn't happen too often and only after handling mistakes, it will not make your team instantly lose and it will not make you start to cry...
Holy cow
I'm not sure if you're addressing me, but if you are, you're actually making my point. You say a jam wouldn't appear every two shots. Fair enough. It would only happen after "handling mistakes". Like what, exactly? Failure to properly close the bolt? Failure to maintain the gun (which we don't do in-game anyway)? What would be a "handling error" be exactly?
Or would we implement a random chance to get a jam and simply have it be higher for the G41? Ok, but how MUCH higher? And how often should it happen for the OTHER guns? We don't have any data on this stuff.
Plus, jams happen for any number of reasons. A bad magazine spring that doesn't feed the round into the chamber properly. Dirt in the chamber blocking the feed mechanism or preventing the bolt from properly cycling. Cold or heat causing the metal of the rounds or the chamber to expand or contract to a point where the gun won't operate. Cold weather making the gases that cycle the bolt less expansive and thus not able to provide the force necessary to cycle the bolt. The receiver being damaged to where the bolt won't operate. And so on and so forth.
You want to model all that in game? It would be INCREDIBLY complex and processor intensive, and would require a lot of additional coding just to add the jamming feature.
Or they'd have to add a relatively simplistic and UNrealistic "random jamming" number where if you get a "bad dice roll" on your round, your gun won't fire.
Don't forget, we'll also need to have a new keybind and action to unjam the gun
On the other hand....they could take the resources necessary to implement this system and:
- Add new critical zones for tanks
- Add in a stamina and accuracy drop when diving to prone with iron sights up
- Adjust MG recoil
- Adjust SMG recoil
- fix any number of other bugs or add more code in other areas.
Which would you say is more valuable as an expenditure of time?