The common russian soldier had little or no experience, while many germans had seen battles before.
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No! The Tiger I's equivialant which the devs did a good job researching was the IS-2! If you look at both tanks they are pretty much even. The T-34/85 or 76 had a thin 45mm of armor 1 88mm round( to the hull or turret) would obliterate it. no deflections at all just t-34 wreckage everwhere.You want the T-34 to be indestructable by the Tiger
How about limited respawns for the Germans?why don't you remove respawns because it is gamey
That was on the Western front. Germany's elite were on the Eastern front with the exception of Berlin. Where "little kids"(Hitler youth) and civilians contrubuted massive Panzerfaust tank kills.By 1945 they were routinely using old men and boys
Field Marshal Rommel said:-fix the soviet at-rifle( way 2 powerful!)give em the semiauto if u have to.
That would work well on smaller maps, but other options would have to be thought up for the larger ones. You may accidentally take an allied bullet at the start, then sit for a good while while the two teams try to find each other. (I've seen maps go for several minutes without a shot fired.)
Though I do like this idea a lot.
This was only true early in the war. From the middle of 1943 on Russian infantry was generally superior to German due to attrition. The Russians were easily able to replace even very large losses with new men and had an expanding pool of experienced soldiers as well. The Germans had to make up losses by combing out second and third line units. By 1945 they were routinely using old men and boys
If you're going to give the Russians poorer soldiers for the sake of realism, then you need to give the Germans even poorer ones for late war maps, as well as half strength units.
If you don't want it to be "gamey" then Konigsplatz should feature 5 Germans (with NO artillery!) against 25 Russians.
There are side effects on short respawn times also. Maps get boring, because after the second time you play a map you know it all, "rambo" tactics are rewarding, people abuse explosive weapons as grenades and teamwork is next to none.there is a side effect on long spawn times, map gets boring, empty and frustrating, that is exactly the problem with Warsaw
This was only true early in the war. From the middle of 1943 on Russian infantry was generally superior to German due to attrition. The Russians were easily able to replace even very large losses with new men and had an expanding pool of experienced soldiers as well. The Germans had to make up losses by combing out second and third line units. By 1945 they were routinely using old men and boys
If you're going to give the Russians poorer soldiers for the sake of realism, then you need to give the Germans even poorer ones for late war maps, as well as half strength units.
If you don't want it to be "gamey" then Konigsplatz should feature 5 Germans (with NO artillery!) against 25 Russians.
I really don't find comments like "why don't you remove respawns because it is gamey" helpful at all. The statement that if there was no 'Gamey'ness then one team would always lose is a lie. You get a bunch of skilled players on one team with ****ty weapons and they will own a team with great weapons. Keep the cliche lines out of the thread.