i think decreasing the serverslots isnt really the thing that does it, cuz IMO when you dont run into someone regularly you tend to run a whole lot more, so that would be less tactical movement IMO. now if you run into guys frequently, you tend to be more carefull, cuz they could be anywhere, and there are a lot of them, so more carefull movement ( at least thats what i think )
though a lower playercount does add to the tension, and the jumpoutofyourseat moments
anything that might make people play slower and more tactical would be apreciated though, and should be promoted IMO ( getting longer respawn times, or hell, maybe even an max. PER player lives kind of thing, not an overall reinforcement system, but personal reinforcements or whatever, i dont know
)
also i would like if the visibility on guys would be decreased a bit to how it was in 3.3.
i had a hell of a lot more trouble spotting enemies in 3.3 then i have in Ostfront, because maybe they were a bit smaller, i dont know really, or less visible, and they went up in their surroundings a lot better then the current ones, they just kinda stick out
thats just my opinion though, but i have the feeling i was playing a lot slower and more tactical in 3.3 because there it felt just more necesary.
slow movement made you being spotted less quickly, while if you move slow here you stick out to the surroundings anyway and get killed.. thats just how it seems to me though