Hey folks,
I am finally getting around to developing my first map after playing around with UnrealED for about a month or so. How exciting!
The map will be a combind arms assault on the city of Voronezh in July '42 by elements of the GrossDeustchland Division backed by panzers from Hoth's 4th Panzer. The scale will be approximately 3/4 the size of Orel. I'm hoping to create a nice synthesis of warfare in both rural and Urban settings. The objective of the Soviets will be to hold the city and keep from being pushed back across the Don river. The Germans must take all of the Russian forward spawn points in three locations in the countryside (crossroads, tank park, and airfield) before advancing into the city (railyard and stavka), and then to the river (bridge). The ultimate goal for the Germans will be to blow the bridge on the west (left) bank trapping the Russian reinforcements on the other side. The Russians will win either by running the Germans out of reinforcements or running them out the time. I hope I'm up for this one guys and gals!
Anyway, the scenario takes place in the dawn hours and I need to know how to reproduce low-lying fog that hangs about waist to shoulder high, and that's slightly opaque. Can you imagine the drama of 12 German StuGs creeping cannon-high out of the fog right at you!!!!
Any help or suggestions, or inspiration are much appreciated. If I get well enough along in the development, I'll post some screenies and open an official thread about the map.
Thanks in advance
I am finally getting around to developing my first map after playing around with UnrealED for about a month or so. How exciting!
The map will be a combind arms assault on the city of Voronezh in July '42 by elements of the GrossDeustchland Division backed by panzers from Hoth's 4th Panzer. The scale will be approximately 3/4 the size of Orel. I'm hoping to create a nice synthesis of warfare in both rural and Urban settings. The objective of the Soviets will be to hold the city and keep from being pushed back across the Don river. The Germans must take all of the Russian forward spawn points in three locations in the countryside (crossroads, tank park, and airfield) before advancing into the city (railyard and stavka), and then to the river (bridge). The ultimate goal for the Germans will be to blow the bridge on the west (left) bank trapping the Russian reinforcements on the other side. The Russians will win either by running the Germans out of reinforcements or running them out the time. I hope I'm up for this one guys and gals!
Anyway, the scenario takes place in the dawn hours and I need to know how to reproduce low-lying fog that hangs about waist to shoulder high, and that's slightly opaque. Can you imagine the drama of 12 German StuGs creeping cannon-high out of the fog right at you!!!!
Any help or suggestions, or inspiration are much appreciated. If I get well enough along in the development, I'll post some screenies and open an official thread about the map.
Thanks in advance