the links didnt make it or the thumbs but I am sure it is better than the stock one. So yes please Post Also what do Ineed to do to up load this to be played online.
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Divinehammer said:thanks for looking neither could I, I ended up using some tracked trucks for my snow level they look cool but they have no snow on them. Is there a way to make your own skins or textures and upload them. I could get what I want with photoshop anyone have a link to a tut? I ended up using those trees as well with a whitish fog ring. Is there a way to make a SMesh facade out of the snowy pine trees?
UncleDrax said:This is actually pretty easy to do, or at least to get the texture of..
Create a test world space.. make the walls and floor/ceiling the flat black texture.
Drop in the tree static meshes.. be sure to rotate a few, and scale some.. adding some closer and further away from the camera.
Be sure to add in some snowy underbrush too, and maybe even a rock or two.. anything you'd want to see in your facde.
Setup a base lighting, maximixe the 3d preview window, turn on real-time preview, and hide anything you can see that ISNT your facde.
Take a screen cap.
The rest you do in the gfx editor of your choice..
Clean up the screen cap, crop out the editor toolbars and stuff, resize to what you want, then do some layering to make it look nice..and best if you can make it seamless horizontally.
reduce to 256 colors, making sure flat black is one.. make the flat-black your transparency layer.. do pixel-by-pixel cleanup to get teh transparency right.
Export as a PCX
Import into UnrealEd, and enable MASKED.
wallah.. new tree facade. :]
If you make your facade look similar in base pattern, and dimensions, you should be able to just re-skin the existing tree facades.
Mhotl said:Just started mapping a couple days ago. Everythings been comming pretty easy to me but im still confused about a couple of things.
1.How do you add in spawn areas? I saw them listed in the actor list but i have no idea what properties to change for them or how to set them to axis/allied spawns.
2. How do you add in capable objectives?
3.How do you edit the units/loadouts availible on your map?
Thankyou ahead of time for you help
Mhotl said:I'm starting to get the general principles of making a spawn area. But im having a fairly serious problem. After i get the rozoneinfo and spawnarea actors in place and set up, I try to put in startplayerhere actors. But i cant see these actors. I have no idea what im doing wrong. Anyone ever had this problem? No matter what i do the startplayerhere actors wont show up on any of the views, not even the textured view. :x Please help the perplexed noob!
BarCa said:Lighting seems to be giving me trouble for a while now, I never seem to be able to get any good sunlight. I can get decent sunlight shining on my terrain and such, but my sky always appears pitch black, or with have of it lit up and the other half not. This occurs even when copy+pasting from other maps. Should I just keep rotating the sun actors randomly until I get good light or is there something I am forgetting to do?
Capt.Marion said:EDIT: LASTLY:
Put a driveable tank(s) in my map?
Divinehammer said:Check your ambient light in Zone info.if you have a skybox did you set the top of your world box to fake backdrop.