At the time before RO: O 41-45 was made did TW had any plans on using the Source engine for it instead of the UE 2.5 ?
come again?Helmut_AUT said:I really don't get why people are that fixated on "engines" unless they want to talk some "cool" geek talk.
Midshipman said:I definitely agree that it makes more sense for a development team that knows Unreal to stick with it instead of starting all over again learning a new game engine. However, I'm not aware of Unreal 2.5 being an intrinsically better game engine than Source for the type of game play featured in RO. It seems like Source is a quite versatile and powerful game engine that is continuing to be updated and supported. Valve also seems like a pretty good company to license from assuming you don't already have a free license to work with.
myzko said:dude, we would like have... 1 fps playing in the source engine, it's incapable of rendering wide open areas!!!!!!!!!11111
Midshipman said:I sure hope that this is sarcasm.
Midshipman said:I sure hope that this is sarcasm.
Tripwire gets access to an established and easy-to-use distribution system with an installed userbase millions-strong. Valve gets to demonstrate its delivery system is not just for Source games, enabling it to draw other developers as well as experiment and improve its technology.