read the link i posted earlyermyzko said:Why can't there be a DX10 for Windows XP?
DX 10 depends on the new vista driver model for a lot of its features
they had to make a choice between backward compatibilatie and preformance and efficientie.
good thing for us they went for the later.
umm everything?Shadowman said:I shudder to wonder how some of the more hardware intensive games are going to run -- especially when one is running concurrently with all of Vista's hardware-intensive components.
If the OS is already using most of the memory, GPU and CPU power...what's left?
anything thats not needed it place in the swapfile on the HDD. if the game needs all your ram it will get all your ram (well almost)
same goes for the gfx card, when you go full screen (and who dusnt with a game) then the interface stops using the GPU and 100% of your gfx card is didicated to your game/programe.
other then that with the new DX10 it will mean less overhead so more CPU cycles available for the actual game (physics AI ect) and not for the running of the gfx sub-system.
as for it taking years befor we'll see DX10 games. i douth it.
what we will see is games that support both DX10 on vista and DX9 on XP.
as for why openGL isnt use more... well for one its runing behind, dusnt have a strickt enough standard and if you want to use some new gfx card features you need to write your own extentions and then hope they'll continue to work properly with every gfx card driver update... thats all ok if your a big company (like ID with doom3/quake4) but smaller companies will either have to stick with the antiquated standard features of openGL or use direct X.
im not anti openGL, i'd like to see it do a lot better then it is currently doing, but i just dont see that happening unless they start changing.
Last edited:
Upvote
0