I figured as much.
I figured as much.
Well, I finally broke down and installed RO on my second computer so I could run two accounts at once and test to see if this issue is real or not.
Guess what? It's not (sort of).
Here are some screenshots (which I'll link to rather than post here because I want to keep them large so you can see EXACTLY what I'm talking about).
PIC 1
In this first image, I have a German soldier hiding behind some sandbags. I've moved him so that he's as covered up as possible from
his POV (which is the image on the left). The image on the right is what the Russian soldier sees. As you can plainly see, the German soldier is in plain view.
Just to make sure, I crouched the Russain player down, just to see if that made any difference. Here's the result:
PIC 2
Again, he is VERY plainly in view.
In the next image, I had the German soldier COMPLETELY behind the sandbags, just to see if there was a "POV too low" issue. As you can see, only his rifle clipping through the sandbags is visible.
PIC 3
So, again, no problem with the POV.
In this next pic, I put the Russian soldier prone in a crater and moved the German soldier so that only the Russian's head is visible. As you can see, each can only see the other's head, which is correct. Again, no weirdness.
PIC 6
Finally, I stood the Russian really far away from the German (who I hid behind some sandbags). If you look very closely, you can see the Russian standing just above the German's sights in the left pic. On the right (with binos), the Russian can CLEARLY see the German soldier's whole head.
PIC 8
So it's VERY clear that the POV for these soldier's is NOT the tip of the helmet as everyone has been claiming. So we can stop spreading that rumor right now. But that's not to say that there aren't issues. Look at this next pic. On the left, the Russian is hiding behind some railroad ties so that he is barely peaking over them (he's prone), and his rifle is pointing directly at the German.
PIC 7
But on the right, the German soldier can plainly see the Russian, who's rifle is pointing WAY up into the air, and who's exposed all the way down to his chest. So in this particular case, the Russian is MORE exposed than he should be, which leads to the exact OPPOSITE problem that people have been saying.
Finally, I did notice some oddness with the lean function. In this next pic, the German soldier is leaning to the left to peak around some sandbags to see the Russian (who's in plain view).
PIC 4
Now look at the Russian's POV. The German is
barely visible. So this lead me to do another test.
In this final pic, the German is peaking around the corner of a wall (he is prone). The russian isn't visible in this pic because I hadn't moved him up yet. But it's clear that the German could see
anybody who's laying on the right side of that wall.
Now check out the Russian's point of view (the pic on the right):
PIC 5
As you can see, the German player is BARELY visible at all. (His hands are in the way, otherwise you could see the tip of his helmet).
So there IS a problem with the POV, but ONLY when it concerns LEANING. In the case of leaning (at least with the German Semi-auto guy), the 1st person POV is leaning out (to the right or left) a bit more than the 3rd person model is, which would allow you to basically see people who can't see you.
I'm hoping this testing will accomplish 2 things:
1. Teach the community that in the future you should TEST any bugs you
think might be in the game before complaining about them.
And
2. Get the Dev's attention to look at the 1st person POV for leaning and perhaps bring it "in" a little (or have the model move out a little).