Ok im having scripted trigger woes!!
Ive set up a trigger that waits for an event, spawns a ro arty shell actor, then resets.
This works fine if you use a general trigger to call the event (Arty1 in my case)
However what i want is once an objective is capped for the arty to land. However i cant seem to get the objective actor to call the event!!
Is there an alternative way around this or am i mising something?!
Ive set up a trigger that waits for an event, spawns a ro arty shell actor, then resets.
This works fine if you use a general trigger to call the event (Arty1 in my case)
However what i want is once an objective is capped for the arty to land. However i cant seem to get the objective actor to call the event!!
Is there an alternative way around this or am i mising something?!