Well, given the practical differences (more armor, better gun), it makes sense to implement the IV H, but that'll take a while. In the meantime, I recommend that the Germans develop a different approach to tanking on Arad.
The problem with most tank maps is that people don't know how to use the tanks and don't understand the strengths and weaknesses of the tanks (partially because those strengths and weaknesses aren't readily obvious with the current bugged tank code).
People need to use the tanks in their proper roles.
The T34s and Pz IVs are FAST. That's their major advantage. The Pz IV's armor isn't great, but if you angle and use your surroundings well, you can make the tank work wonders. The T34 is just a beast when you use it properly. Even a T34/76 can take an incredible pounding from Pz IVs if used properly. Plus they're ridiculously fast. If people use these two tanks to either shoot and scoot or to fire on the advance and use them to capture positions, they'll be emphasizing the tanks strengths. Even if those tanks have to go up against a heavy tank (IS-2 or Tiger), the approach should be to use your speed to outflank the tank and then hit it from the side or rear. Although ideally, just don't engage them.
What I often see, though, is both types of tanks engaging in standoff battles. This accomplishes nothing and doesn't use the tank to its fullest potential. Think of these tanks as the equivalent of British cruiser tanks. Use them to haul ass around the map and capture points, NOT to hold steady and blast away. That's the job of the heavies.
If Arad is revised to include the T34/76, then the T34/85s that remain should be treated as medium/heavy tanks like the Panther, which can operate both in the role of a long-range killer (the heavy tank role) and in the role of the advancing tank.
As for the heavies, they should park themselves in positions where they have a good field of fire and provide cover for the advancing tanks. They should NOT be trying to take towns. Their job is to kill all the other tanks from long range. The other night on Arad I managed to kill two Tigers who had advanced towards the Soviet side village. I don't know what these guys were thinking, especially since I hit them with flanking shots. The Tiger's turret turn speed is just way too slow to make it useful for anything BUT a standoff, long-range tank destroyer on this map.
The problem with most tank maps is that people don't know how to use the tanks and don't understand the strengths and weaknesses of the tanks (partially because those strengths and weaknesses aren't readily obvious with the current bugged tank code).
People need to use the tanks in their proper roles.
The T34s and Pz IVs are FAST. That's their major advantage. The Pz IV's armor isn't great, but if you angle and use your surroundings well, you can make the tank work wonders. The T34 is just a beast when you use it properly. Even a T34/76 can take an incredible pounding from Pz IVs if used properly. Plus they're ridiculously fast. If people use these two tanks to either shoot and scoot or to fire on the advance and use them to capture positions, they'll be emphasizing the tanks strengths. Even if those tanks have to go up against a heavy tank (IS-2 or Tiger), the approach should be to use your speed to outflank the tank and then hit it from the side or rear. Although ideally, just don't engage them.
What I often see, though, is both types of tanks engaging in standoff battles. This accomplishes nothing and doesn't use the tank to its fullest potential. Think of these tanks as the equivalent of British cruiser tanks. Use them to haul ass around the map and capture points, NOT to hold steady and blast away. That's the job of the heavies.
If Arad is revised to include the T34/76, then the T34/85s that remain should be treated as medium/heavy tanks like the Panther, which can operate both in the role of a long-range killer (the heavy tank role) and in the role of the advancing tank.
As for the heavies, they should park themselves in positions where they have a good field of fire and provide cover for the advancing tanks. They should NOT be trying to take towns. Their job is to kill all the other tanks from long range. The other night on Arad I managed to kill two Tigers who had advanced towards the Soviet side village. I don't know what these guys were thinking, especially since I hit them with flanking shots. The Tiger's turret turn speed is just way too slow to make it useful for anything BUT a standoff, long-range tank destroyer on this map.
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