As this has been a topic of mine in several posts I thought I'd jot down some ideas.
I belive that ROO needs more realism when it comes to chain of command, and squadron management.
You cannot have modern warfare without this imho.
ROO has like many other in this type, very little tools for teamwork, and infantry spawning on large maps leaves things desired.
- A 'sergeant' or 'platoon leader' unit.
- The ability for people to select a squadron to join before launching into combat.
- The ability to spawn on this leader, but perhaps with a few variants over the subject.
If the leader is IN supply ( can trace a uninterrupted line from hq spawn to himself) then he can spawn additional troops near him.
Or, he can be the only person allowed to drive the armoured carrier vehicles, which allows others to spawn from them again.
I belive the second variant to be interresting enough, as it gives tanks a reason to defend these aswell as take them out.
Platoon leader should also be the only one with binocs, and perhaps should also be worth an extra point if killed.
I belive this would simulate ingame reinforcements to the platoon, and give the infantry the ability to get right into the nitty gritty faster on big maps.
Also I belive the leader should be on the map for ease of navigation.
All this would represent the 'briefing' given to the soldier before he goes out.
Thank you
Janster
I belive that ROO needs more realism when it comes to chain of command, and squadron management.
You cannot have modern warfare without this imho.
ROO has like many other in this type, very little tools for teamwork, and infantry spawning on large maps leaves things desired.
- A 'sergeant' or 'platoon leader' unit.
- The ability for people to select a squadron to join before launching into combat.
- The ability to spawn on this leader, but perhaps with a few variants over the subject.
If the leader is IN supply ( can trace a uninterrupted line from hq spawn to himself) then he can spawn additional troops near him.
Or, he can be the only person allowed to drive the armoured carrier vehicles, which allows others to spawn from them again.
I belive the second variant to be interresting enough, as it gives tanks a reason to defend these aswell as take them out.
Platoon leader should also be the only one with binocs, and perhaps should also be worth an extra point if killed.
I belive this would simulate ingame reinforcements to the platoon, and give the infantry the ability to get right into the nitty gritty faster on big maps.
Also I belive the leader should be on the map for ease of navigation.
All this would represent the 'briefing' given to the soldier before he goes out.
Thank you
Janster