Punchy said:I really don't mind if solo or TTer's is part of the game but, this game is marketed as a fps realism sim, being able to switch between tank positions instantly somewhat negates the realism aspect of using a tank, I mean even the arcade type gamestyle of CoDUO has a slight time delay in switching positions in vehicles, It's either a sim or not, which is it to be?
Hiya Punchy!!
Yeah a delay would be great but only as an option for the server admin to use or not use... here's why.
A few points, how many tanks are in a game?
So, therefore, to make a good tank battle you'd need two players per tank minimum. On average how many players are in each RO Server? If averaged - at this time, only a few which is toally inadequate for any sort of fine tuning of realistic gameplay. Admin options or not.
I'd like to see position delay and Tank Teams be available as a optional item in the .ini file so that if a server has enough players, those great new features can be enabled. For now, its really not advisable to use as it will only further serve to hamper play quality. We need more players ie; more sales.
"TT" is kinda funny to me 'cause in College we used that term for something entirely and humorously different.
In any case, I had a great weekend of RO play... we averaged 4 and 5 players per side and enjoyed RO thoroughly.
Less "hard coded controls" and more "Server Admin options" are the key to successfull online games.
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