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Server Options for server Admins in future patches

As suggested by Yoshiro we are collecting and adding to this RO Admin wishlist.

ADMINS PLEASE READ AND ONLY ASK TO HAVE ITEMS ADDED THAT ARE NOT ON THE LIST.

MANY THANKS TO Zetsumei for compiling this great list into some kind of order.

- Requested game “additions”:

1) Silent admin login so you can ban someone without scaring him off the moment he sees you logging in. (is a feature inside The UadminMod as well)
2) Ability for admins to use the Pre 3.0 capsystem so you need more than 1 person to cap an empty zone.
3) Improved CPU performance for servers
4) Improved BOT A.I.
5) Delays (if possible with full animations) when entering exiting/ changing position within a vehicle.
6) Ability to use multiple redirect servers without setting up a forwarding http thingy



- Requested webadmin additions

1) Ability to save profiles with server settings to change from public to clan matches etc on the fly.
2) Ability to session ban someone by a button click instead of only being able to kick or ban.
3) Ability to add reasoning behind a ban.
4) Ability to add someone to be ban list in webadmin by “ROHash” id instead of only by ip.
5) Adding the round restart and score reset functions to webadmin
6) Ability to keep logs of what admins did while they logged in to the webadmin like kicks bans, changes of server settings.
7) Ability to see total TK’s of a player inside the webadmin.
8) Ability for people to use different web admin skins if they created one.
9) Ability to set max TK limit in the webadmin instead of only the punishment factor and punishment itself
10) Ability to setup and change all variables of future functions
Personal request: Ability to set a amount of players for the server without changing the actual slots, so you can have reinforcements scaled for 8 players while server is still 16 slots. Usage clanservers/hosts that cannot change slot amount due to host. While all clan matches must be played in a comparative environment .
11) Abillity to set Idle Kick for people that don't move their camera/shoot their weapon for X seconds get kicked instead of people that don't move for that time period :p
12) Ability to set the amount of numbers players the server will check to set the reinforcements amounts to instead of the maxplayers limit. (or being able to set the slots to the server thesame or lower than what its set in the server bat file) -reason: Alot of people cant make their, server higher or lower amount of slots, because the maxplayers setting is set to a certain amount in the bat file.
So clanplayers that got a 32 player server but want to play a 8v8 cant make their slots amount lower.

13) Ability to use the Resetgame command without having an admin around or someone logged in. Simply initiating it when both teams vote for it (in the vote menu or something), or by a text ready command like the current ready mutator. - Reason quite some clans borrow their server to other clans or dont give all their members acces. With a way to vote for it admins could setup a server before a match.


- Additions to map rotation types
1) A campaign mode, with the ability to setup what map will be played based on the results of the last map (like a family tree where from your roots you can go up to different branches here the path will be set out by wins). ability to call out a winning team after an x amount of maps have been played by taking the results of every map. (say of a 5 map campaign Allies win 3 and Axis win 2) it will then show Allies as winner.


- Game addition
1) More filtering methods for servers if new settings get added so it can be easily found out at what settings a server is running.
2)Ability to add your username and password for stat tracking in the RO menu
3)server IP and date should be displayed in the scoreboard, setable by a boolean in the webadmin.


- Requested “mutators” or “serversettings” (preferably combined with the ability to set everything up from inside the webadmin)



1) Serverbalance (use Public matches)
(Some parts of EL Muerte’s Server EXT mutator http://ut2004.elmuerte.com/ServerExt ut2k4 mutator do work with ostfront)
Explanation:
Ability to not only check the team balance upon joining a team, auto forcing a player to go to the other team, and ability to set the strictness before a players will be forced to the other team.

2)TK forgive (use Public matches)
(Basically this mutator http://www.tacticalgamer.com/red-orc...l-manager.html crashes servers )
Explanation:
A mutator that lets you forgive your teamkiller so his TK will not be counted by the server.

3)Teamswap (Use Public/Tournament/Clan/Realism)
(Basically this mutator http://www.redorchestragame.com/foru...ead.php?t=5831 swapping teams instead of sides causes problems atm. with some skins not swapping over)
Explanation:
This mutator should swap sides or teams after x rounds Basically changing allied spawns with axis spawns so on Odessa per example the axis will attack and germans defend. Or forcing all people on the allies towards the axis team and visa versa so people will play both sides of a map.

4) RO “Arena” (use Tournament/Realism/Public matches)
(There are multiple Arena mutators for ut2k4, RO mod, and RO ost that fall in this category)
basically requested:
-Ability to change map weaponloadouts/classloadouts/vehicleloadouts on a per map and per side basis. (think of bolt only, no smoke no grenades etc.)
-Ability to change ammunitionloadouts on a per map and per side basis. (melee only, low ammo, just 1 grenade etc)
-Ability to change total reinforcements on a per map and per side basis. (just a few respawns only)
-Ability to change reinforcement time on a per map and per side basis. (long respawn time etc)
-Ability to change total map time on a per map basis.
-Ability to change weaponhandling, like recoil/sway at different stances (prone/rested/is/hip)
-Ability to lock down certain capzones on a per map basis so they can never be capped or recapped (for realism matches)

5)RO “Warmup” (use: Clan/Realism/Tournament matches)
(basically the warmup features of UT2Vote http://1337noob.de/ut2vote/Englisch/...lan_setup.html)
Explanation:
Ability at the start of the map for the team to send a ready signal (either on a per team or per player basis). After both teams have given a ready command or if the timer for the warm up period is over. A round restart will happen and the real game will start. And the ability to ready up after 1 round again instead of immediately going to the next round.

6) RO “Statistics” (use: Clan/Realism/Tournament/Public matches)
(basically nearly all functions of El Muerte’s server ext mutator: http://ut2004.elmuerte.com/ServerExt) (the ability to setup a username and password for logging stats needs to be back in the menu )
Ability to keep player join logs.
Logging a hit/miss ratio of every weapon fired
Logging total amount of kills deaths suicides and tks together with total playtime of the round
Logging maps and sides played
ETC ETC.
Basically the full ut2k4 logging system with the ability to automatically upload server stats to a universal stats site (preferably official, stat sites don’t need to have rankings).
Ability to only log stats once the server got X players inside.

7) RO “Spam/Advertising”. (Usage: Public/Sponsored servers)
(basically el muerte’s ServerAdsSe download here: http://www.redorchestragame.com/foru...7&d=1145464430 original website is unfindable )

This setting allows your server to periodically submit a text message to the server, spamming the most important rules of your server etc.
The ability to add a JPEG picture of your clan under the MOTD was requested as well.

8) “ReservedSlots/Reservedname/Autoadmin” (usage: Public servers)
(Mutators El muerte’s serverext and the UadminMod http://www.unrealadmin.org/forums/showthread.php?t=2206)
This setting allows to reserve names/serverspaces to certain hash id’s of players so that they never will have problems joining their own server because its full. Or people nick faking their clan tag. Together with the ability to automatically give certain people admin on join so they will give the impression of authority.

9) Multiple options for the tie brake system. (usage Realism/Tournaments/Public/Clanning)
1) Ability to completely turn it off so you can tie again
2) Changing the order to Caps/Reinf/Tie instead of looking at total team score
3) A setting that increases the map time limit. Basically with 2 options.
Increasing the time limit after it ended till 1 team caps 1 objective so the caps are no longer equal.
Or increasing the time limit till 1 team got all caps available and thereby completely won the map.

10) An in game admin GUI like there is in ut2k4 inside the voting menu. (usage Realism/Tournaments/Public/Clanning)
(basically the ut2vote utatorhttp://1337noob.de/ut2vote/Englisch/UT2Vote_4_8/ut2vote_4_8.html)
You basically get some sort of web admin you can access without having to be outside the game at an internet browser.
With this people will be able to change commands and load preset settings for clanning etc without having to know all console commands, or having to go out of the game to access webadmin to do something.

11) Match recordings. (Usage: Competitive play)
(main parts to do this are implanted on the ut2vote mutator)

Basically making certain stats important for clanmatches/realismmatches to be able to check for abusing.
It must basically do the following:

Create server side demos the moment a round starts
Create a screenshot or log file of all players and their RO ids the moment a round starts
Create a screenshot of the scoreboard the moment a round is over.
Create a log file of the server settings used in the match.

Ability to automatically upload the files at a map change.

12) Ability to remove the vehicle wait delay (clanmatches)
Waiting for a vehicle to improve team tanking isn't needed in clanmatches and is only bothersome.

List updated 30th April 07
 
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A incisive doc file for all the commands available for Admin use and a full list and explanation of all entries in the Red Orchestra.ini file would be extremely valuable.

Example: Where is the "rotation setting" in the ini file? Is there one? Seems to me there should be.

The trial and error method of learning the "ins & outs" of the .ini file are becoming a bit of a bore. A solid doc file would go a long way in putting smiles on Admins faces.
 
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Mike_Nomad said:
A incisive doc file for all the commands availble for Admin use and a full list and explanation of all entries in the Red Orchestra.ini file would be extremely valuable.

Example: Where is the "rotation setting" in the ini file? Is there one? Seems to me there should be.

The trial and error method of learning the "ins & outs" of the .ini file are becoming a bit of a bore. A solid doc file would go a long way in putting smiles on Admins faces.

As far as I am aware there is not a place in the .ini file to set map rotations.
(its a completely different approach to CoD)

The WebAdmin is the place to look for map rotations and other settings on your server. These are easily changes by clicking a few buttons.

It is also the place to add mutators and set them up. You can also add extra admins and set up the permissions for them.
 
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WebAdmin is BUGGY.........

Default page(s) (frames) whatever works fine.... Admins & Groups works fine.

Current comes up lame... left most (frame) window is always either blank or a 404.

In reality, the rotation should also be reflected in the .ini file - everything else in WebAdmin is. A little redundancy and conformity never hurt anyone.
 
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Mike_Nomad said:
A incisive doc file for all the commands availble for Admin use and a full list and explanation of all entries in the Red Orchestra.ini file would be extremely valuable.

Example: Where is the "rotation setting" in the ini file? Is there one? Seems to me there should be.

The trial and error method of learning the "ins & outs" of the .ini file are becoming a bit of a bore. A solid doc file would go a long way in putting smiles on Admins faces.

*From the redorchestra.ini*


[DefaultRO MaplistRecord]
DefaultTitle=Default RO
DefaultGameType=ROEngine.ROTeamGame
DefaultActive=3
DefaultMaps=RO-Arad
DefaultMaps=RO-Barashka
DefaultMaps=RO-Basovka
DefaultMaps=RO-Bondarevo
DefaultMaps=RO-HedgeHog
DefaultMaps=RO-Kaukasus
DefaultMaps=RO-KrasnyiOktyabr
DefaultMaps=RO-Ogledow
DefaultMaps=RO-Odessa
DefaultMaps=RO-StalingradKessel
DefaultMaps=RO-KonigsPlatz
DefaultMaps=RO-Rakowice
DefaultMaps=RO-BaksanValley

[ROInterface.ROMapList]
MapNum=0
Maps=RO-Arad
Maps=RO-Barashka
Maps=RO-Basovka
Maps=RO-Bondarevo
Maps=RO-HedgeHog
Maps=RO-Kaukasus
Maps=RO-KrasnyiOktyabr
Maps=RO-Ogledow
Maps=RO-Odessa
Maps=RO-StalingradKessel
Maps=RO-KonigsPlatz
Maps=RO-Rakowice
Maps=RO-BaksanValley
 
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Lod said:
*From the redorchestra.ini*


[DefaultRO MaplistRecord]
DefaultTitle=Default RO
DefaultGameType=ROEngine.ROTeamGame
DefaultActive=3 ------------------------------ What does this mean/do?
DefaultMaps=RO-Arad
DefaultMaps=RO-Barashka
DefaultMaps=RO-Basovka
DefaultMaps=RO-Bondarevo
DefaultMaps=RO-HedgeHog
DefaultMaps=RO-Kaukasus
DefaultMaps=RO-KrasnyiOktyabr
DefaultMaps=RO-Ogledow
DefaultMaps=RO-Odessa
DefaultMaps=RO-StalingradKessel
DefaultMaps=RO-KonigsPlatz
DefaultMaps=RO-Rakowice
DefaultMaps=RO-BaksanValley

[ROInterface.ROMapList]
MapNum=0 ----------------------------------- What does this mean/do?
Maps=RO-Arad
Maps=RO-Barashka
Maps=RO-Basovka
Maps=RO-Bondarevo
Maps=RO-HedgeHog
Maps=RO-Kaukasus
Maps=RO-KrasnyiOktyabr
Maps=RO-Ogledow
Maps=RO-Odessa
Maps=RO-StalingradKessel
Maps=RO-KonigsPlatz
Maps=RO-Rakowice
Maps=RO-BaksanValley

Which list is the actual rotation list? I know, I'm full of questions.. but I want to learn as much as there is about the configuration of the game. It has great potential. Besides, I want our servers to offer and be all they can be.

So, it that context, a full doc file for the red orchestra.ini file that explains each entry and its use... would be ideal. Please????
 
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Hi Mike
The maps are numberd from 0 to 12 making 13 maps.

[DefaultRO MaplistRecord]
DefaultTitle=Default RO
DefaultGameType=ROEngine.ROTeamGame
DefaultActive=3 ------------------------------ What does this mean/do? This is current active map in your rotation
0=DefaultMaps=RO-Arad
1=DefaultMaps=RO-Barashka
2=DefaultMaps=RO-Basovka
3=DefaultMaps=RO-Bondarevo
4=DefaultMaps=RO-HedgeHog
5=DefaultMaps=RO-Kaukasus
6=DefaultMaps=RO-KrasnyiOktyabr
7=DefaultMaps=RO-Ogledow
8=DefaultMaps=RO-Odessa
9=DefaultMaps=RO-StalingradKessel
10=DefaultMaps=RO-KonigsPlatz
11=DefaultMaps=RO-Rakowice
12=DefaultMaps=RO-BaksanValley

[ROInterface.ROMapList]
MapNum=0 ----------------------------------- What does this mean/do? This is the map active in your current maplist
Maps=RO-Arad
Maps=RO-Barashka
Maps=RO-Basovka
Maps=RO-Bondarevo
Maps=RO-HedgeHog
Maps=RO-Kaukasus
Maps=RO-KrasnyiOktyabr
Maps=RO-Ogledow
Maps=RO-Odessa
Maps=RO-StalingradKessel
Maps=RO-KonigsPlatz
Maps=RO-Rakowice
Maps=RO-BaksanValley

Here some real handy links for .ini files from UT2004, almost all the info on what things do in your .ini are there.

http://www.unrealadmin.org/modules.php?name=INI_Reference&section=ut2004

http://theadminpage.planetunreal.gamespy.com/ConfiguringYourini.htm
 
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Mike_Nomad said:
WebAdmin is BUGGY.........

Default page(s) (frames) whatever works fine.... Admins & Groups works fine.

Current comes up lame... left most (frame) window is always either blank or a 404.

In reality, the rotation should also be reflected in the .ini file - everything else in WebAdmin is. A little redundancy and conformity never hurt anyone.

Sorry bug if you are having those problems either your server install is corrupt or some ports are being blocked or your dropping lots of packets or something. The ini file should only ever need to be modified for certain advanced functionality. Other (somewhat backwards) games get poeple used to having to edit text files to do anything. The whole point of webadmin is so that you don't HAVE to mess with editing a bunch of text files.
 
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Sorry to double post but I also wanted to say this:

I think this thread is a great idea. Seeing the things that server admins would like to see added will really help us shape the game going forward and provide what you guys want. We'll definitely be looking through this thread and others like it for suggestions as we work on the future patches.

The harding thing to do will be the CPU optimizations. We didn't included the 3369 UT2004 optimizations in this patch, as there just wasn't enough time to thoroughly test with those changes in. Our goal is definitely to get them in the next patch however, and that isn't too far off. I would just like to say though, please don't expect miracles in the CPU usage department. The Unreal engine is a CPU heavy beast, and there is just no way around that for our game (with the exception of rewriting major parts of the engine). Even America's Army which has small maps and no vehicles can only run with 26 players before killing a servers CPU. So I think we've already done pretty good to get the game to run with 32 players. With that said, my goal is to try and get an optimization somewhere in the realm of a 5% decrease in server CPU usage eventually. I think that is a fairly realistic goal.

Anyway, keep the suggestions coming.
 
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My personal wish list:

Afcourse the linux fixes so we can move back to it :p
3369 patch might not be a mircacle patch, but still the mod server with 3369 on tank maps was less taxing than the current Ostront (might be because of the change to windows though :p). the 3369 patch allowed our server to go from 28 slots to 32 slots and upp the tickrate next to that.

The ability to put off spectate on self once someone dies.
The ability to change gameplay on maps on a per map basis. Like reinforcement time, reinforcements, possibility for reinforcements per player per class per map instead of per team .

Some official admin tournament mutator + ability to save server settings (if possible including tickrate). So you can load a server setup for a match with the touch of a button.

A forgive system for tking. + next to a sessionban something like day ban or multiple sessions ban.

A bit of a change in the online ready up mutator, readying up by pressing a button. Ability to ready up again after a round end so people can change side (if this could happen automatically it would be even better :D). And some warmup time where you can just mess around teamkill and stuff till everybody is ready or the set warmuptime goes past.

The ability to automatically swap teams to the other side so everybody plays both the axis and allied side. If possible with a stopwatch/beat the clock mode. (1 team attacks first witht he default map time, if they win that the total time it took is recorded and everybody changes side where the now different attacking team has to win the attacking round faster than the previous team. (this system is used by alot of games with non mirrored maps where 1 team defends and 1 team attacks a map is never 100% balanced a time system like this will let the better team always win).

THe ability for serveradmins to customize map loadout of weaponry, this could be used for special nights like bolt only, bayonet only etc. But aswell for some special new player servers where all weapons are unlimited for a moment so new players can test everything out).

If possible a system that shows behind someone's name howmany games out of somany he has won on the server (nothing with points or kills just howmany games they won) As battlefield 2 and Americas army points out people are point/rank whores. IF a rank system is based solely on games won and not on kills made or objectives capped or k/d ratio. Maybe the point whores will now start woring wins, and you can't get there alone so they might try to push the team itself more. (afcourse a system like this would need to be worked out a bit more, because otherwise people would always join the easier side, automatic team changing would fix this issue though).

Maybe a system where instead of score a win loss ratio is showed on the servers, and a seperate official stats page somewhere else. (where you can compare clans and players with things like kill death ratio and cap ratio, but the main ranking system based on win/loss ratio of maps where you played on both sides.

and most of all. Ability to keep a player log of the server that lasts for a set amount of time (like the cache folder) where things like Playername, hashid and amount of kills and mostly AMOUNT of Teamkills gets saved.
And the ability to see Teamkills in the webadmin instead of just score kills and suicide amounts.
 
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