I'll put it short, so it wont take much of you time to read this:
Thank you.
PS
There are too many tanks with too short time to spawn of new one to be honest. They dont feel like friking tanks, but more like paper models which have no value at all.
- A) should be no way for player to instantly get from driver to gunner or commander possitions in the tanks. At least it should take time, at best you should get out and get back to the tank from a different hatch
- B) gunner should have just one extra but really vital key - then a gunner presses space tha tank STOPS and will be stopped until gunner releases the "breaks" no matter what driver thinks, ok. This is only to compensate the A part. So people would still be able to actualy fire no matter who is in driver seat.
- C) tank should get shorter reload times if there is a commander together with gunner. This should promote full tank crew.
- D) who ever was the first player in the tank gets "master control" on who can enter the tank. Such that if you were the first guy in you will see a message sayng "player N wants to get in, Yes/No".
- E) getting in and out from any vehicle should require some time, if its hard to do the planetside animation, just a progress bar will be just fine. This is really stupid then crew just pops up from a vehicle like a teleport.
Thank you.
PS
There are too many tanks with too short time to spawn of new one to be honest. They dont feel like friking tanks, but more like paper models which have no value at all.