Apparently ROOST suffers from HUMONGOUS flat map syndrome. Even with 32 players the maps are simply too big and way to flat (and eat fps for some people). It takes forever to get anywhere because most of the time you have to crawl or you will just be shot out right because of lack of cover (oh there is plenty in some maps, just not in useful spots). Then once you get into a good spot you either get completly surrounded (if you were with teammates you would have got spotted a long time ago) or tked (<-- happens to me in the best possible spots you could think of). Even the city maps are to big, odessa has tons of routes to get lost in and konigsplatz is basically 2 trenches with everything else being a kill zone. Most of this is due to the nature of the russian landscape, which is great for tanks, but snoozeville for infantry (maps like arad should be tank only, not even anti tank infantry). I suggest whenever the devs can get some maps out to us or ones from the community, that the infantry ones be in a set mostly in buildings and shooting over streets into other buildings. Of course some current maps could be changed, all Odessa needs is for the parts of it to be cut off until a obj gets capped, then it expands so you can get to the new obj but you can't go back all the way to the old russain spawn. I think konigsplatz simply needs to lose that middle obj, screws up the flow of that map, I also think tanks are ill suited for it. Yes I know its not as realistic to have small maps, but its fun over realism here. Hell the map were the germans start in a big open field and the russians start in a maze of trenches is fun once the germans have that first objective (capping it is such a PITA).