I was watching Death Machine's beta video footage on the "Arad" map.....(by the way, great videos of the beta footage, for all you testers out there. Thank you)....I noticed that when ever a tank round was flying at the player or by the player in game you could here the tank round approaching. This should not be. Most tank bullets and rifle bullets travel faster than the speed of sound. You should NOT be able to hear the bullet until AFTER it goes by.
I find this very disturbing.
Is it difficult to model doppler shift and the speed of sound in game?
I find this very disturbing.
Is it difficult to model doppler shift and the speed of sound in game?