RO2 is definitely not my favorite in any category:
The hitdetection is still not what it should be. At times you just strafe somebody's arm and he'll die instantly and on other occasions you shoot his chest 2 times and finally on the 3rd he dies.
Bots who can headshot you while they are sprinting in the opposite direction and you being covered in smoke is something I believe is reserved for Chuck Norris only.
Bots are invincible to both gunfire and melee attacks when charging you at so many occasions it's not near any fun.
Nades from time to time just push people around even if they are sitting on them they move like being *****slapped.
Weapon loadout is making fun of history with its dozens of MkB carrying players. I'd rather believe that German heroes get a ppsh smg.
No 1st person full body awareness (guys if you haven't noticed it's 2011, 21st century, and I'm running around with no limbs!)
Crysis series did this with excellence and it's an arcade game no realism shooter.
I had very high hopes, believed in a niche product becoming a CoD basher and fraggin' hell on the game market but with this bug ridden start-off and the still existing problems I realized quite fast that my dream was a castle made from soap bubbles.
If you guys just had sticked to your basics and made a graphical update of Ostfront, no one would complain about class loadout and hitdetection and so on but you acted like a democrat politician who believes he has to satisfy everybody. Now tell me where are the masses of CoD and BF players playing RO2? Was it worth to lose a good percentage of veteran players in order to try your chances to improve the widespread of the game?
A really good thing indeed is the German singleplayer campaign (which got cut off its balls in the German version). If you simply had made it a full campaign like CoD with scripts and movie sequences, it really would have been a blast.