I've seen that as well, typically when the server is lagging for some reason. Thank you for answering my questions btw.
Well I'm not working on a fix, I'm QA but the programmers do know about it.
Here is an image of a hit not registering correctly. The situation is as follows: the enemy is about 220-230 meters away and I have dialed in the range, fired about 10 bullets but not a single hit. I didn't miss, because before that I sniped a bunch of enemies there.
It also can't be the custom map's fault because this is the first time I've played one.
But anyway I doubt the picture is very clear so I'll take another one.
I know this one: On that map the bushes in the scope have a blocking effect on the shot but you might not see a bullet hole appear in the bush - it happened to me with the area slightly above the bushes setting off HE rounds from the tank. if the bushes weren't there you would have had the kill.
Ogledow is a terrific map and well worth playing but it is still being tweaked. Edit: There seems to be an imaginary line between the highest points of the bushes that acts as a blocked out solid area even though it is clear to the eye.
You guys are looking in the wrong direction. It has nothing to do with cover or bushes blocking shots. I've had in countless different situations
BTW: the enemy is holding an AT gun not an MG but I get what you say.
Here you go:
{{image}}
A better screenshot I can not take. I shot a whole clip of MP40 bullets at this enemy that was right in front of me. A whole clip (!!!!) and only around the 20th or so bullet did it finally hit him. It was no bot, it was a live player, no bots on the server and my ping was 48.
Please fix this
The guy you are shooting at is using the cover system and he is in a trench. I am a bit puzzled how you can conclude that "we are looking in the wrong direction".
Another problem, not related to the cover system or the trenches, but related to the hit registering problem is suppression. As far as I can see the supression currently implemented is actually very substantial, but the graphical representation, as compared to DH for example, is very inadequate. So while supression actually has a great effect, someone shooting at you while you shoot at them causing your shots to weer wildly out of course, but it actually shows the normal graphics, your gun pointing directly at the target, but your shots are actually going on a very different course. This is just something I have noticed occurring very often, especially against mgs or snipers, or smgs on closer range. This could give the impression to some that they actually hit, while in actually they didn't.
This is something occurring independendely to the actual hit box issues as described in the previous posts in this thread. Introducing better graphics, I suggest something similar to DH, when the player experiences suppression effects, would at least alleviate this problem.
Anybody else had this happen ?
You are shot and the screen flashes red,
on-screen text displays and it says that you are bleeding and need to heal
your character in your hud shows you where you hit
but before you get the chance to heal, the wound has suddenly vanished and ctrl does nothing anymore.
I've had this happen all in all I think 3 times. Maybe that is a cause (could be multiple causes) of the problem. Not that the hits don't register but a bug in the healing system ?
On that map the bushes in the scope have a blocking effect on the shot but you might not see a bullet hole appear in the bush - it happened to me with the area slightly above the bushes setting off HE rounds from the tank.
Yes, I have this often it seems. Sometimes I also occurs and I press ctrl, but it activates the cover system instead, when I then uncover I am no longer in need of bandaging. Though I have also experienced it the way you describe, where it just disappears for seemingly no reason.
I have a question for you fellas...
So a number of you have fired a clip at an enemy 2-3 meters away or less and had nothing happen, until the enemy turns and looks at you funny and kills you.
Who has seen the reverse of this? You'd turn and find someone firing right at you 2-3 meters away or less but you are not taking damage, you shoot at the firing player and kill him. If you have seen this please let me know.
Anybody else had this happen ?
You are shot and the screen flashes red,
on-screen text displays and it says that you are bleeding and need to heal
your character in your hud shows you where you hit
but before you get the chance to heal, the wound has suddenly vanished and ctrl does nothing anymore.
I've had this happen all in all I think 3 times. Maybe that is a cause (could be multiple causes) of the problem. Not that the hits don't register but a bug in the healing system ?