Oops, my bad then.
Love these third party maps but I'm getting terrific lag when i play them. Any idea why?? The fog of war seems to to correct ,but my FPS are all over the place. No other maps do this to me ;(
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Oops, my bad then.
Love these third party maps but I'm getting terrific lag when i play them. Any idea why?? The fog of war seems to to correct ,but my FPS are all over the place. No other maps do this to me ;(
I'm getting much better FPS on the mod maps then the stock RO2 maps...no hiccups & smooth as butter (high/ultra mix settings getting at least 60 fps)That's odd. My fps are actually better on this map compared to any of the official RO2 TWI maps.
I'm getting much better FPS on the mod maps then the stock RO2 maps...no hiccups & smooth as butter (high/ultra mix settings getting at least 60 fps)
??? two tanks mating and a third trying to join in?
That's odd. My fps are actually better on this map compared to any of the official RO2 TWI maps.
Whats weird is, i start lagging and FPS crashing at the maps menu I.E. where you pick your class/equipment. Gonna delete and re download. If its messed up at the menu , that i believe points to a corrupted file??? what do ya think?
six-ten, there's been complaints of german tanks being ably to park tank on the road to the right of the russian spawn and use the ai mg to mow down people spawning. i've seen this before, myself. seems now they're doing it in pairs with one tank keeping the at guys from being able to flank from the left. any ideas on how to stop this?
How can we play this map on singleplayer cause cant we only do Campaigns?
Yep. I'm thinking of sowing the field with antitank mines, or making the spawn protection extend all the way across the map North to South encompassing the spawn, or introducing a collision element to cause enemy tanks to just fall through the map at those locations XD
It is likely going to be a spawn protection that extends North and South, though not over the whole map, but like 50 or 100 meters out from the spawn.
I'm toying with the idea of setting a Trigger Volume in that area, so that any enemy tank entering triggers a physics mesh -- a giant anvil spawns 10m in the air and drops on the tank, Wile E. Coyote style.
that would be awesome! especially if we all get to watch it happen!I'm toying with the idea of setting a Trigger Volume in that area, so that any enemy tank entering triggers a physics mesh -- a giant anvil spawns 10m in the air and drops on the tank, Wile E. Coyote style.
Yep. I'm thinking of sowing the field with antitank mines, or making the spawn protection extend all the way across the map North to South encompassing the spawn, or introducing a collision element to cause enemy tanks to just fall through the map at those locations XD
It is likely going to be a spawn protection that extends North and South, though not over the whole map, but like 50 or 100 meters out from the spawn.
I'm toying with the idea of setting a Trigger Volume in that area, so that any enemy tank entering triggers a physics mesh -- a giant anvil spawns 10m in the air and drops on the tank, Wile E. Coyote style.