I'm not saying the game itself is arcadey, but a lot of its features are.
-The game doesn't take into account the weight of each weapon, so every weapon, from a pistol to and AT rifle can be moved around your screen at the same speed. For heavier weapons there should be a delay similar to the tank cannon delay as they are not easy to handle.
-Sway is fine, we could have a little bit more though. What is not fine is that sway doesn't suffer any significant impact from stamina, suppression and wounds. You can also exploit the stabilization feature and have zero sway for as long as you want by holding and releasing shift periodically.
-Reloading/bolting speeds suffer too much effect from weapon progress, letting you reload your belt-fed MG-34 in 4 seconds. Switching weapons is also too fast
-ADS speed would be fine if you are standing still, but when you are sprinting, jogging or prone it takes a lot more time to shoulder your weapon IRL
-The main problem with player movement is lack of inertia. You can turn 180
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