It's not ballistics, it's the sighting of your rifle. I don't know about modern armies, but I read that the Russians had their rifles zeroed for 200m and had orders to shoot at belt height to account for the elevation.when I was in the army, I was told to fire lower part of the target if the target is under 150 meters away, cos bullet tend to fly a bit higher than targeting point, after 300m? bullet slowly drops.
That theory was for M16a2, I don't know about WW2 rifle ballistics but no matter what distance there is between gun and the target, you don't have to aim lower at all and bullets are bulleye spot on all the time disregarding ballisitics.
It's not ballistics, it's the sighting of your rifle. I don't know about modern armies, but I read that the Russians had their rifles zeroed for 200m and had orders to shoot at belt height to account for the elevation.
I told Hans not to practice his shooting after three bottles of schnapps. I'll have his head for this!
Anyone with sound body condition have sway, more like twitch.
Just test how your finger tip moves when you do what I stated above, is your arm different from most ppl?
ppl might say there's not enough space for players to feel the ballistics, however, when I was in the army, I was told to fire lower part of the target if the target is under 150 meters away, cos bullet tend to fly a bit higher than targeting point, after 300m? bullet slowly drops.
That theory was for M16a2, I don't know about WW2 rifle ballistics but no matter what distance there is between gun and the target, you don't have to aim lower at all and bullets are bulleye spot on all the time disregarding ballisitics.
Anyone who's spent a few afternoons shooting would be able to hit a man-sized target at 100m, and a head-sized target at 50m. Sway doesn't factor into it. It's a shot any decent shooter can make with ease.
Go try and make 200m+ killshots on Fallen Fighters or RO Factory or Spartanovka, and then come back and tell me shooting is too easy.
Holding your arm out is a -lot- harder than bracing a gun against your body. Your arm only has one point of contact, and requires significant output from a specific muscle group to keep suspended in front of you. A rifle has three points of contact (grip, foregrip, stock) and these points form a very comfortable, natural position. Your comparison isn't even close.
What I am saying is in real life hitting 100m, 50m, target is quite easy for almost all the average ppl. It was easy for me too.
The subject here is not how easily you can hit the target, it's about how incorrectly and unrealistically weapon sway or moves when aiming.
Just keep it simle and to the point, what's with all the contact point stuffs?
Did you do what I told you before? How did your fingertip move?
So, you were taught to aim low instead of center mass? That's different. Also, bullets fly straight until gravity has its way with them. Optics/Sights force you to tilt muzzle up to compensate for this. That video makes me laugh. I can hold my side arm steadier than that.
-Paas
What I am saying is in real life hitting 100m, 50m, target is quite easy for almost all the average ppl. It was easy for me too.
The subject here is not how easily you can hit the target, it's about how incorrectly and unrealistically weapon sway or moves when aiming.
Just keep it simle and to the point, what's with all the contact point stuffs?
Did you do what I told you before? How did your fingertip move?
The motion of the gun in RO2 -is- realistic.
I just held 2 meter long pole and shouldered and held it like it was a rifle.
About first 5 second of aiming it was stable, after that it started to twitch.
RO2 aiming never twitch and is stable forever. Do you think it's realistic?
We've had this discussion. Now consider the ramifications to gameplay.
2) Aiming in RO2 -does- go unstable after 3 seconds. I've spent dozens of pages arguing this in the other thread (namely, the 3 seconds of no-sway. I maintain that the sway is player generated, my opponent thought this wasn't enough, but that's another story). After that, the sway starts to gradually kick in. After about 10 seconds, you're probably going to have to resight, 'cause it gets a lot harder to hit.
You say it goes unstable but I don't think it goes unstable at all.
RIfle in RO2 never twitch or sway.
It does move a little but never twitch or very slow in motion that never ever affect accuracy unlike real life weapon sway twitch.
TBH, I can hit almost anything under130m away 8 out of 10even after I held rifle over 3 minutes in RO2 nonstop.