Nope, I'm just that kind of guy that believes in mutual importance. I don't care which D-Day map it is, all of them are bad. Dog Green is a meatgrinder all the way through, and Omaha is impossible to win.
I like Berlin until it gets to the Hotel, that is when it starts to get old. Btw, did you ever consider that the people who vote for those maps only vote for them because of how easy it is for the German team to win? Anytime I'm in a server where one of those is actually voted for, almost the exact number of people who voted for it go German.
This is ironic, because one of my favorite maps is Lutremange. Neither side has a clear advantage (Aside from Germany getting two Jagdpanzers and a Panther vs two Wolverines, one 76, and 75s) and everyone is important and has a job to do. Meanwhile, in Berlin, everyone relies on the tankers and officers to throw smoke down a narrow street, thinking it makes them invincible or something, and people expecting the rifleman to throw tickets away so the Thompsons and BARs can clear out the buildings from the pistol wielding Axis Rifleman.
I enjoy maps where everyone has some sort of importance, which creates more teamwork than everyone being forced to rely on the officer or tankers to do everything for them.
The frontline in DH was almost never moved because of the entire team. It normally only moved when a tank showed up or artillery is called down. Stavelot is a great example of that. The German team would get instantly stuck whenever their Panther would get knocked out, and the Americans were always forced to move back if their 76 got knocked out and they didn't have a choke point to defend from. Christ, Stavelot was almost like Konigsplats in a way.
RO maps were far less biased (Except for Arad) than DH maps though.