First and foremost: All my respect to the people at Tripwire. You've done an outstanding job. But, my feeling for the game right now is like Edward H. Harriman said; Much good work is lost for the lack of a little more. This game got a great foundation that, in my opinion is lost due to several reasons that you will find in the text you're about to read. If you want to take the time to do so.
Now, I have tried to enjoy the game for 16 hours now. I've died 803 times in and killed over 1064 enemies. It feels like this is mostly what I do in the game: Sprint, kill, die respawn, or camp, die respawn, over and over agian.
The timelimit for each match reminds me of a quickmatch in COD. The maps are crowded with people; sometimes you get shot down and die at spawn. The weapons are so precise and easy to handle that you'll get your head blown off all the time. The ability to use your eyes as a binocular makes it ever harder. It's hardcore in the wrong way. One shot one kill is great, but you can't mix this with weapons that are extremely precise and easy to handle. Only the more aggressive players get rewarded simply because they don't care if they die 35 times in one match.
In RO:OST the weapons had a lot more recoil. You weren't able to zoom in with your eyes to spot enemies at distance and the rifles were a lot harder to aim with. Any type of concealmeent is more or less useless in RO2. You can instantly switch weapon, point, and shoot, and hit the target exactly where you want. You can sprint a large distance and still hold the weapon almost still while in a standing position and while artillery strikes down close to you and bullets whistles around your head. You can zoom in while you aim, and hold your breath forever. Gain XP, and the sway that almost doesn't exist will be decreased even more such as the recoil.
The maps are so small that some of them can be compared to the seize of the maps in COD. Roles such as sniper, commander, AT-soldier, gunner and so suffers a lot from this due to the small, crowded maps, and the high chance to dying. Mix this with a lot of players and you'll spend more time dying by getting shot from people who sprint 80 meters, make an instant stop and aim down the sight in less than a second, shot, and hit a guy across the map in a matter of a second. The guy keeps on sprinting, get hit by a Kar and keep on sprinting like nothing happend, and bandage himself in a foxhole in a matter of a second. In RO:OST you would be slowed down and might even drop your weapon.
A lot of good features are removed aswell. The command radial in the game looks like It's taken from a console game; roughly 70% of all the commands in RO:OST are removed. Commands such as ''sniper'' is useless since a regular rifleman is as effective as the sniper. The feature that made you drop your weapon while being shot is removed aswell.
This may seems like a rant, and maybe it is, but in the end I believe that RO have a lot of potential and it's generally a very good game. But unfortunately, I expected something that was similar to RO:Ost's which this game lacks in. I don't really know where to place it. It feels like the game tries to appeal to a wider audience, and as an affect, it target an audience that doesn't exist. This may be the reason to the decreased players.. I don't know. Because I think this game is to hardcore for the mainstream and to little hardcore for the core fans. Maybe I'm wrong. I don't know?
I will await further announcements, updates, mods and so on, and hopefully I can get back to the game later on. Until that I will play RO:OST's and other games and going around here on the forums. I don't know if other people share my point of view but it would be nice to hear what all of you think, especially the old fans of the game.
Now, I have tried to enjoy the game for 16 hours now. I've died 803 times in and killed over 1064 enemies. It feels like this is mostly what I do in the game: Sprint, kill, die respawn, or camp, die respawn, over and over agian.
The timelimit for each match reminds me of a quickmatch in COD. The maps are crowded with people; sometimes you get shot down and die at spawn. The weapons are so precise and easy to handle that you'll get your head blown off all the time. The ability to use your eyes as a binocular makes it ever harder. It's hardcore in the wrong way. One shot one kill is great, but you can't mix this with weapons that are extremely precise and easy to handle. Only the more aggressive players get rewarded simply because they don't care if they die 35 times in one match.
In RO:OST the weapons had a lot more recoil. You weren't able to zoom in with your eyes to spot enemies at distance and the rifles were a lot harder to aim with. Any type of concealmeent is more or less useless in RO2. You can instantly switch weapon, point, and shoot, and hit the target exactly where you want. You can sprint a large distance and still hold the weapon almost still while in a standing position and while artillery strikes down close to you and bullets whistles around your head. You can zoom in while you aim, and hold your breath forever. Gain XP, and the sway that almost doesn't exist will be decreased even more such as the recoil.
The maps are so small that some of them can be compared to the seize of the maps in COD. Roles such as sniper, commander, AT-soldier, gunner and so suffers a lot from this due to the small, crowded maps, and the high chance to dying. Mix this with a lot of players and you'll spend more time dying by getting shot from people who sprint 80 meters, make an instant stop and aim down the sight in less than a second, shot, and hit a guy across the map in a matter of a second. The guy keeps on sprinting, get hit by a Kar and keep on sprinting like nothing happend, and bandage himself in a foxhole in a matter of a second. In RO:OST you would be slowed down and might even drop your weapon.
A lot of good features are removed aswell. The command radial in the game looks like It's taken from a console game; roughly 70% of all the commands in RO:OST are removed. Commands such as ''sniper'' is useless since a regular rifleman is as effective as the sniper. The feature that made you drop your weapon while being shot is removed aswell.
This may seems like a rant, and maybe it is, but in the end I believe that RO have a lot of potential and it's generally a very good game. But unfortunately, I expected something that was similar to RO:Ost's which this game lacks in. I don't really know where to place it. It feels like the game tries to appeal to a wider audience, and as an affect, it target an audience that doesn't exist. This may be the reason to the decreased players.. I don't know. Because I think this game is to hardcore for the mainstream and to little hardcore for the core fans. Maybe I'm wrong. I don't know?
I will await further announcements, updates, mods and so on, and hopefully I can get back to the game later on. Until that I will play RO:OST's and other games and going around here on the forums. I don't know if other people share my point of view but it would be nice to hear what all of you think, especially the old fans of the game.
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