These are currently active spawn protected areas. Removing them will mean your enemy will spawn camp the living **** out of you or vice versa, and the RO community has always been very QQ on that issue
I think there are better ways to deal with spawn protection personally, especially since spawns moved closer to the action compared to RO the mod where this system was introduced, but currently this is the system in place, as much as I don't like it myself. The squadleader spawning makes the issue even more prominent.
It might be interesting to see what ideas for spawn protection could be suggested by you guys.
What if...
Instead of having guys "spawn" in a zone, they spawn in a moving and invulnerable halftrack/truck that's headed for battle? The transport would be timed so that it would arrive and be ready to unload per current spawn time. These transports could either be armed themselves or have an armored car escort that is pretty much immune to damage, has AI aimbot style gunner that'll pretty much only kill enemies that have line of sight to your spawn zone.
This would kick *** for immersion, and no more magic instagib from protected area!!!
Some maps would need huge modification for trucks to fit through though... like Apartment, not sure how that would work.
Edit: Ok here is a simpler, less immersive but more easy to do version of that. Have a halftrack that is pretty much static move up when spawn zone changes. Players spawn around halftrack, and it also has aimbot gunner so that everyone who has a shot at spawn gets killed, aka spawn protection.
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