However its when you delve into nonsensical things such as sprinting 100m (with the gun in one hand mind you), bringing the sights up to your eye in .056 nano seconds, then firing before the but is even rested against your shoulder and then killing some dude 150m away.
Have you ever tried it?
When I was in training, I never had more than two seconds to see, aim at and shoot a target. I was taught how to do that effectively. It is NOTHING like what you are taught at a civilian rifle range. You are shooting at men, so being precise is unimportant... being FAST is essential.
All you have to do is point the weapon at their belly or hips and pull the trigger. There is no sway, because the second the sights are on target, you fire. You do not stop and try to get the perfect aim, you simply get a good enough aim fast enough and fire before it is no longer good.
It's the same thing as timing your breathing for long shots. You can't stop the up and down movement caused by your breathing unless you hold your breath, or as snipers REALLY do, time it. (Holding your breath increases the heart rate, making precision much more difficlt).
So here in a nutshell is what I was told by my instructors was the best way to shoot a man: Rapidly traverse the sight towards the target and as soon as it touches the point you want to shoot at, you fire. The rifle is moving in one direction only and it doesn't stop moving until the shot is being fired. There is no "sway", because you are not trying to hold it still. It goes to the aim point, then the bullet leaves... then the barrel can sway all over the place and no one cares.
Does that make sense?
And don't even get me started on the bandaging/slow death.
No, you didn't. You THINK you did, but the game detected the hit as being in a non-critical area and decided to let the guy live, rather than kill him in an unrealistic manner.
You also have a magazine and can work the action and fire again almost as fast as a semi. So why did you wait for him to turn and shoot you?
Always confirm the kill. Never stop shooting until they are lying on the ground motionless. That's what I was taught in the army. Why? Because you don't always kill them with one shot, and if they aren't dead they can still kill you.
You are using civilian methods on a battlefield and wondering why they don't work. They don't work in RO2 because they don't work in real life either.
Try and find ANY army manual or guide that says the infantryman should find somewhere to hide and snipe. Try to find one that DOESN'T tell you that constant rapid movement is key to your survival. A civilian instructor will tell you to take your time and get the sight picture perfect, a military instructor will tell you that while you're doing that, the target's mate will be killing you.
You simply do not have the training to comment on what is or is not realistic on a battlefield. It's obvious. The things I am talking about are the things soldiers learned first hand fighting real battles. They took what they learned and turned it into a series of tactics designed to make it harder for the enemy to shoot you, and easier for you to shoot the enemy.
You are a gamer who is talking about things you learned from game programmers, and rely upon regardless of whether they have any basis in reality. The stuff I do works in every game because it's not about the mechanics of the game, it's about the mechanics of the person playing it. I take advantage of THEIR weaknesses, not the game's weaknesses.
That's why you want the game changed to protect you.
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By the way, do you know what they teach a soldier to do if he comes under fire unexpectedly while moving? The first thing you do is stop and "double tap" the target. THEN you seek cover. That is done for two reasons. First you have been trained to rapidly acquire a target and fire at it, so you might kill the enemy immediately, but the second reason is even if you don't, those two shots will throw off the enemy's aim, and give you the short period of time you need to get out of the line of fire. In fact, if you were moving rapidly, then stopped, the enemy will be leading you and will end up moving the sights off target before he can react to you stopping. Just changing speed or direction can throw off his aim and force him to start the process of calculating lead and drop all over again.
The very thing you complain is unrealistic is EXACTLY what real soldiers are taught to do in that situation.