After 123 hours logged into the beta & release i decided to write a short review as what to what i think.
This is not meant to bash the game, hype the game or do to do anything else then to reflect my personal opinion about the game.
Weapons/Class Loadout/Unlocks 6/10
Weapons behave realisticly, well made in almost every aspect and no complaints in the dev's design of the weaponry. However, i feel strongly against the a-historical weapon loadouts with 14 automatics/semi-autos on a 32 player team, which equals to almost 50 % of the team having access to this type of weaponry, while in reality this average was drastically lower.
This is not my major complaint however, it's the (extremly) a-historical unlocks that puts me off, and the fact that in some cases you have to unlock standard issue gear (Drum magazine on PPSh-41, Bayonet on bolt actions). For example, If you reach level 25 with your MP 40 you get a MP 40/II which was a half-assed attempt to match the PPSh-41 firepower and was field trialed in small numbers and the results came back as a complete failure and the idea was quickly abandoned.
I only named a few examples, but there is many more examples of this in the game. Which is why i ask myself, why put a unlock system in a game that plays out in World War 2, where the vast majority of all soldiers had a standard issue weapon like everyone else? It's just feels like it's there for the sake of being there and the game would probably be better off without it.
Graphics/Sound 9/10
Graphics excedded my expectations, the maps looks stunning and feel like the real Stalingrad seen in documentaries. The models, animations is just top class and beats most games in existance. Just the detail they put in is amazing, the ability to look around inside your PzKpfw IV or T-34, how you can be crawling around on the battlefield and a comrades arm landing infront of you, the ability to shoot a guy in hes neck and see him fall to the ground grasping for air only to gurgle on hes own blood and to finally become another silent body on the battlefield. Which leads me to my next point, the sound.
The sound is amazing, it probably makes up for the majority of the atmosphere of the game. The commisars or gruppenf
This is not meant to bash the game, hype the game or do to do anything else then to reflect my personal opinion about the game.
Weapons/Class Loadout/Unlocks 6/10
Weapons behave realisticly, well made in almost every aspect and no complaints in the dev's design of the weaponry. However, i feel strongly against the a-historical weapon loadouts with 14 automatics/semi-autos on a 32 player team, which equals to almost 50 % of the team having access to this type of weaponry, while in reality this average was drastically lower.
This is not my major complaint however, it's the (extremly) a-historical unlocks that puts me off, and the fact that in some cases you have to unlock standard issue gear (Drum magazine on PPSh-41, Bayonet on bolt actions). For example, If you reach level 25 with your MP 40 you get a MP 40/II which was a half-assed attempt to match the PPSh-41 firepower and was field trialed in small numbers and the results came back as a complete failure and the idea was quickly abandoned.
I only named a few examples, but there is many more examples of this in the game. Which is why i ask myself, why put a unlock system in a game that plays out in World War 2, where the vast majority of all soldiers had a standard issue weapon like everyone else? It's just feels like it's there for the sake of being there and the game would probably be better off without it.
Graphics/Sound 9/10
Graphics excedded my expectations, the maps looks stunning and feel like the real Stalingrad seen in documentaries. The models, animations is just top class and beats most games in existance. Just the detail they put in is amazing, the ability to look around inside your PzKpfw IV or T-34, how you can be crawling around on the battlefield and a comrades arm landing infront of you, the ability to shoot a guy in hes neck and see him fall to the ground grasping for air only to gurgle on hes own blood and to finally become another silent body on the battlefield. Which leads me to my next point, the sound.
The sound is amazing, it probably makes up for the majority of the atmosphere of the game. The commisars or gruppenf