I was reading an interview with TWI's Vice President Alan Wilson and this caught my eye:
So, I was just wondering, what type of projects would y'all like to see TWI pursue? Personally, I would like to see TWI's take on a RTS game (preferably for PC). I admire the many features (Crouch-sprinting is my personal favorite; why this is not in every FPS is beyond me.) that, in my opinion, were innovations to the FPS genre. I'm interested to see what TWI can bring to the RTS genre as far as game play mechanics. As for the setting, I'm not entirely too picky. A WWII RTS game which bridges the gap between games like Company of Heroes and Men of War (similiar to how the RO series attempts to bridge the gap between games like Arma and Day of Defeat) could be quite awesome.
So, what do y'all think? What type of game would you like to see TWI work on next and why?
What are Tripwire’s plans after the release of Red Orchestra 2? Anything to look forward to soon? Do you plan to expand to other gaming genres or platforms?
First order of business will be catching up on sleep and family time, for everyone. We’ve probably ended up pushing our guys way beyond the point where someone should do an “angry wife” blog. But we’ll try and make it up to them – and try to make sure we learn the lessons!
We’ll be planning DLC for RO2 and for KF, for sure. Put some focus on Rising Storm, targeted for next year. And our own next major project is already in the concept stage.
Other genres – maybe. Other platforms – almost certainly. The only real questions are “which game” and “when”. We’re already involved in one piece for the mobile platform. And when we do other platforms (i.e. console), we’ll do it properly. Which means that the PC game will still be a PC game – and the console game will be designed to make the best use of the console. No “lowest common denominator”. That irritates the crap out of everyone (except perhaps the accountants at certain very large publishers).
So, I was just wondering, what type of projects would y'all like to see TWI pursue? Personally, I would like to see TWI's take on a RTS game (preferably for PC). I admire the many features (Crouch-sprinting is my personal favorite; why this is not in every FPS is beyond me.) that, in my opinion, were innovations to the FPS genre. I'm interested to see what TWI can bring to the RTS genre as far as game play mechanics. As for the setting, I'm not entirely too picky. A WWII RTS game which bridges the gap between games like Company of Heroes and Men of War (similiar to how the RO series attempts to bridge the gap between games like Arma and Day of Defeat) could be quite awesome.
So, what do y'all think? What type of game would you like to see TWI work on next and why?
Last edited: