I am a big fan of red orchestra 1. I heard red orchestra 2 it is like call of duty bad target hit boxes, players run through each other and
rubberbanding with bad animations.
rubberbanding with bad animations.
and it's still hard as a brick wall, just like RO should be.
Hard like a brick wall? Dude, Ro2 plays nowhere near how ro1 plays.
ro2 plays way to easy and as a lower learning curl then ro1 did.
I am a big fan of red orchestra 1. I heard red orchestra 2 it is like call of duty bad target hit boxes, players run through each other and
rubberbanding with bad animations.
RO1 still has immense charm, full of realism
Try the map of Berezina, huge spaces with endless tactics to try
RO2 is graphically good, but without a soul
"Run and kill", in a crazy way....
Good for players not too demanding
The maps are small and confined spaces
I hope that the RO1 servers live still a long time.
RO2 might become good in a year (maybe), if modded...
Are you insinuating that there isn't instant death, realistic weapon mechanics, and punishingly accurate gunfire in RO2?
Just because the game is more intuitive doesn't make it any less punishing. That's a very PC-centric notion that a game has to be complicated and obtuse to be challening.
Just like ro1. At the start it wasn't even close to good how it is now.
Ro2 will probaly become alot better in a year, lets hope
I am a big fan of red orchestra 1. I heard red orchestra 2 it is like call of duty bad target hit boxes, players run through each other and
rubberbanding with bad animations.