MP40 I agree with now
MP40 I agree with now
After doing some testing in a full server, I agree with the OP on one point and one point only: the MP40 does have too little recoil.
Playing against the MP40, I don't really notice this problem, generally because I usually play Allied Rifleman, MG, or SL, and I consequently have a very conservative play style.
Today I tried Axis Assault for the first time, however, and...
Two kills from the NCO Barracks at 90+m on Russians running from spawn.
I actually felt guilty about that one. (See first screenshot)
One kill at 45m on the very top of a Russian's head through a window, using fully automatic fire.
Two
headshots on Russian
riflemen at the sandbags behind the Admin building from the long red building near the Propaganda House using seven-eight round bursts (!). Range:
60m!!! (see second screenshot)
I didn't want to believe it--I always test every online assertion on these forums before I make a decision, but after making 22 kills without using a fraction of the concentration I'd needed to make 28 the other night with the DP28, I have to conclude that the MP40 has too little recoil. Outshooting two enemy riflemen at 60 meters with one-second bursts should be the result of pure luck, a once-in-a-hundred result. That by no means indicates any conspiracy or double-dealing by developers,
, it's just a small oversight. If you look at the second screenshot, I don't think I should be able to rely on a headshot using automatic bursts at that range. Tweaking the recoil upwards just a tiny bit would mandate that the soldier use short bursts or single shots to consistently hit at that range, making long bursts unproductive as they should be.
In all other respects, the MP40 handles quite realistically. The low ROF makes hitting moving targets traveling 90 degrees to your point of view very difficult, and makes engaging a PPSh in close quarters extremely risky. Penetration is about what is expected of an SMG. Bullet spread at longer ranges also seems reasonable.
The true-to-life MP40 was accurate out to 55m and effective to about 100m. Therefore, I have no qualms about the current MP40's accuracy in single shots or very short bursts. Five to seven round bursts or fully automatic fire, however, should be thrown off target by recoil.
ROHOS Beta, however, seems to be fairly balanced in most other respects. More reinforcements and time could be given to the Germans on Grain Elevator and to the Russians on Red October, but besides that the maps themselves give both teams an equal opportunity to win. All other weapons are exquisitely modeled in my opinion.
Considering that this, recoil, and MG deployment issues are my only qualms about the weapons and maps in-game, I'm actually very satisfied with the beta overall so far. I don't know if the recoil will be different in the final release, but correcting this small issue would make RO2 a near-perfect game in my book. I trust Tripwire fully, and have no doubt that the reinforcements issue has already been addressed.