Lets look back a year and ago. The game was pretty unbalanced due to the Sharpshooter being extremely overpowered, taking out the strongest specimens in the game (Scrakes and Flesh Pounds) with a single easy crossbow headshot, before they ever raged or became a threat.
Tripwire Interactive, you did good at balancing the Sharpshooter and making the game more challenging and thus fun.
Now how about doing something similar to the Berserker?
To be honest I'm not sure anymore how strong the Berserker used to be, since Sharpshooters ruled everything else. But right now, the Berserker is a bit like the Sharpshooter used to be.
The Berserker can solo everything by himself. He can easily kill Scrakes and Flesh Pounds alone in a 6 player Hell on Earth game without them ever raging as long as he has a bit of space to walk.
If he is good, he can do so without taking any damage.
How overpowered is that? I feel all the other perks are balanced well more or less, but the Berserker is a joke. I am not even playing him anymore at the moment because it's so boring. Whenever I join a Hell on Earth game I often see some Berserkers and a Medic, because thats simply the easiest way to win.
And don't forget that he can also kill everything else easily, just hit and run and heal and repeat all the time. Having unlimited ammo pushes this as well.
So please, do something about it. Change the Flesh Pound's raging mechanism, so a Berserker can't kill him alone anymore without the Flesh Pound raging. Have him get some help from his team to take him down, like it is supposed to be in a coop game.
Scrake is not that much of an issue, other classes can kill him without taking damage too, although you could reduce the stun duration from axe attacks.
Oh, and don't forget the Patriarch. Six Berserkers can kill him easily without any possible chance of a wipe. It makes the Patriarch and the achievements a joke when people choose that strategy.
Give him some kind of all around attack when he is surrounded, possibly hitting multiple players, pushing them away and freeing himself.
tl;dr:
Thanks.
Edit: Quoting a good post from someone else into the opening post:
Tripwire Interactive, you did good at balancing the Sharpshooter and making the game more challenging and thus fun.
Now how about doing something similar to the Berserker?
To be honest I'm not sure anymore how strong the Berserker used to be, since Sharpshooters ruled everything else. But right now, the Berserker is a bit like the Sharpshooter used to be.
The Berserker can solo everything by himself. He can easily kill Scrakes and Flesh Pounds alone in a 6 player Hell on Earth game without them ever raging as long as he has a bit of space to walk.
If he is good, he can do so without taking any damage.
How overpowered is that? I feel all the other perks are balanced well more or less, but the Berserker is a joke. I am not even playing him anymore at the moment because it's so boring. Whenever I join a Hell on Earth game I often see some Berserkers and a Medic, because thats simply the easiest way to win.
And don't forget that he can also kill everything else easily, just hit and run and heal and repeat all the time. Having unlimited ammo pushes this as well.
So please, do something about it. Change the Flesh Pound's raging mechanism, so a Berserker can't kill him alone anymore without the Flesh Pound raging. Have him get some help from his team to take him down, like it is supposed to be in a coop game.
Scrake is not that much of an issue, other classes can kill him without taking damage too, although you could reduce the stun duration from axe attacks.
Oh, and don't forget the Patriarch. Six Berserkers can kill him easily without any possible chance of a wipe. It makes the Patriarch and the achievements a joke when people choose that strategy.
Give him some kind of all around attack when he is surrounded, possibly hitting multiple players, pushing them away and freeing himself.
tl;dr:
- Make changes regarding the Flesh Pound's rage mechanism so experienced Berserkers (and potentially other classes) can't kill them alone anymore without them raging and thus without taking damage.
- Only a successful hit from a Flesh Pound on a player should prevent him from raging over time
- Maybe always make a Flesh Pound rage once when he reaches a certain percentage of his maximum hp, like 75%, 50% and 25%?
- Maybe slightly reduce the Berserker's running speed bonus
- Reduce the stun duration from axe attacks against Scrakes (and possibly from other weapons too?). Also make it so you can really only stun a scrake once, and maybe only before he is raged.
- Make changes regarding the Patriarch, so he has a chance against a Berserker team, and in general when surrounded and unable to move.
- Possible others changes to stop him from being a one man army...
Thanks.
Edit: Quoting a good post from someone else into the opening post:
Thing is, most of us would only like some simple nerfs: Reduce the perks massive runspeed a little and make the Fleshpound unkiteable (removing the "exploits" from him, the LoS thing, the swing-and-miss thing etc), but keep him pretty much exactly the same as now otherwise. Also, make the Patty do something more effective when fighting multiple Berserkers around him (Rocket to the face anyone? )
We, like you, want the Berserker to have a use in the game. But we don't want the Berserker to be able to kill EVERYTHING alone / kill the Patriarch so easily.
The noobs will see no difference in the Berserker. But the pros handling everything by themselves will!
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